diff options
author | Kenneth Russel <[email protected]> | 2004-04-12 19:40:30 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-12 19:40:30 +0000 |
commit | dc4d980ec184d2372b5bde0384ff17cda845c0b5 (patch) | |
tree | ebed0e5ec948b347b6a4c13cf707cb9f3e6ec720 /src/net/java/games/jogl/impl/windows | |
parent | 4b7ef68fc3d3e836829a5a83245f0f0c874a3201 (diff) |
Fixed Javadoc problems
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@107 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 5 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | 8 |
2 files changed, 12 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index 87073e22d..f40d7d3d5 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -280,7 +280,10 @@ public abstract class WindowsGLContext extends GLContext { availableCaps[i] = pfd2GLCapabilities(pfd); } // Supply information to chooser - pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps); + // FIXME: should provide a hint to the pixel format selection + // algorithm, and should be using wglChoosePixelFormatARB in + // order to do so + pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, -1); if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { throw new GLException("Invalid result " + pixelFormat + " from GLCapabilitiesChooser (should be between 0 and " + diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java index cfad54025..0c8d54431 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java @@ -40,10 +40,18 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsGLContextFactory extends GLContextFactory { + public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, + GLCapabilitiesChooser chooser, + GraphicsDevice device) { + return null; + } + public GLContext createGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, |