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authorKenneth Russel <[email protected]>2004-04-12 19:40:30 +0000
committerKenneth Russel <[email protected]>2004-04-12 19:40:30 +0000
commitdc4d980ec184d2372b5bde0384ff17cda845c0b5 (patch)
treeebed0e5ec948b347b6a4c13cf707cb9f3e6ec720 /src/net/java/games/jogl/impl/windows
parent4b7ef68fc3d3e836829a5a83245f0f0c874a3201 (diff)
Fixed Javadoc problems
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@107 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java5
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java8
2 files changed, 12 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 87073e22d..f40d7d3d5 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -280,7 +280,10 @@ public abstract class WindowsGLContext extends GLContext {
availableCaps[i] = pfd2GLCapabilities(pfd);
}
// Supply information to chooser
- pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps);
+ // FIXME: should provide a hint to the pixel format selection
+ // algorithm, and should be using wglChoosePixelFormatARB in
+ // order to do so
+ pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, -1);
if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
throw new GLException("Invalid result " + pixelFormat +
" from GLCapabilitiesChooser (should be between 0 and " +
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index cfad54025..0c8d54431 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -40,10 +40,18 @@
package net.java.games.jogl.impl.windows;
import java.awt.Component;
+import java.awt.GraphicsConfiguration;
+import java.awt.GraphicsDevice;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsGLContextFactory extends GLContextFactory {
+ public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GraphicsDevice device) {
+ return null;
+ }
+
public GLContext createGLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,