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authorKenneth Russel <[email protected]>2005-06-22 08:05:55 +0000
committerKenneth Russel <[email protected]>2005-06-22 08:05:55 +0000
commite9b806b277428b74a51afb5e076afe7dfabb26d4 (patch)
tree779d537277a577c7fb8161ed4013a88026933eb0 /src/net/java/games/jogl/impl
parent9cf58f1f404b069ab3f13f80daa774b7da4ff8e2 (diff)
Fixed Issue 166: Memory leak with ATI Mobility Radeon 9700
Worked around memory leak in ATI's OpenGL drivers by adding system property -Djogl.GLContext.nofree which users can specify on the command line. There is no good general-purpose workaround for this bug which works well on all hardware and in all kinds of applications. Issues may remain if this workaround is used and if the GLCanvas is removed and re-added to its parent container. Use at your own risk. Also cleaned up Windows ChoosePixelFormat code path; made sure PIXELFORMATDESCRIPTOR was completely filled out. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@306 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl')
-rw-r--r--src/net/java/games/jogl/impl/GLContext.java1
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java43
2 files changed, 33 insertions, 11 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java
index 0e20a5691..a70b195ac 100644
--- a/src/net/java/games/jogl/impl/GLContext.java
+++ b/src/net/java/games/jogl/impl/GLContext.java
@@ -46,6 +46,7 @@ import net.java.games.gluegen.runtime.*;
public abstract class GLContext {
protected static final boolean DEBUG = Debug.debug("GLContext");
protected static final boolean VERBOSE = Debug.verbose();
+ protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
static {
NativeLibLoader.load();
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index d808634f2..f597d56b7 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -140,12 +140,24 @@ public abstract class WindowsGLContext extends GLContext {
created = true;
}
- if (!WGL.wglMakeCurrent(hdc, hglrc)) {
- throw new GLException("Error making context current: " + WGL.GetLastError());
- } else {
- if (DEBUG && VERBOSE) {
- System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + hdcToString(hdc) +
- ", hglrc " + hdcToString(hglrc) + ") succeeded");
+ boolean skipMakeCurrent = false;
+ if (NO_FREE) {
+ if (WGL.wglGetCurrentContext() == hglrc) {
+ if (DEBUG && VERBOSE) {
+ System.err.println(getThreadName() + ": skipping wglMakeCurrent because context already current");
+ }
+ skipMakeCurrent = true;
+ }
+ }
+
+ if (!skipMakeCurrent) {
+ if (!WGL.wglMakeCurrent(hdc, hglrc)) {
+ throw new GLException("Error making context current: " + WGL.GetLastError());
+ } else {
+ if (DEBUG && VERBOSE) {
+ System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + hdcToString(hdc) +
+ ", hglrc " + hdcToString(hglrc) + ") succeeded");
+ }
}
}
@@ -174,8 +186,10 @@ public abstract class WindowsGLContext extends GLContext {
}
protected synchronized void free() throws GLException {
- if (!WGL.wglMakeCurrent(0, 0)) {
- throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());
+ if (!NO_FREE) {
+ if (!WGL.wglMakeCurrent(0, 0)) {
+ throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());
+ }
}
}
@@ -550,9 +564,6 @@ public abstract class WindowsGLContext extends GLContext {
WGL.PFD_GENERIC_ACCELERATED);
if (caps.getDoubleBuffered()) {
pfdFlags |= WGL.PFD_DOUBLEBUFFER;
- if (onscreen) {
- pfdFlags |= WGL.PFD_SWAP_EXCHANGE;
- }
}
if (onscreen) {
pfdFlags |= WGL.PFD_DRAW_TO_WINDOW;
@@ -565,7 +576,17 @@ public abstract class WindowsGLContext extends GLContext {
pfd.cRedBits ((byte) caps.getRedBits());
pfd.cGreenBits((byte) caps.getGreenBits());
pfd.cBlueBits ((byte) caps.getBlueBits());
+ pfd.cAlphaBits((byte) caps.getAlphaBits());
+ int accumDepth = (caps.getAccumRedBits() +
+ caps.getAccumGreenBits() +
+ caps.getAccumBlueBits());
+ pfd.cAccumBits ((byte) accumDepth);
+ pfd.cAccumRedBits ((byte) caps.getAccumRedBits());
+ pfd.cAccumGreenBits((byte) caps.getAccumGreenBits());
+ pfd.cAccumBlueBits ((byte) caps.getAccumBlueBits());
+ pfd.cAccumAlphaBits((byte) caps.getAccumAlphaBits());
pfd.cDepthBits((byte) caps.getDepthBits());
+ pfd.cStencilBits((byte) caps.getStencilBits());
pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE);
return pfd;
}