diff options
author | Kenneth Russel <[email protected]> | 2005-05-31 23:35:35 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-05-31 23:35:35 +0000 |
commit | 3ef190e389531bedae61b6b73cf1ed1bba13acd8 (patch) | |
tree | 17a5087416ee4155daf0bad0c322d4322875febd /src/net/java/games/jogl/impl | |
parent | 51785653afe2b30a2c24cd4e77c30299a7fa592d (diff) |
Reduced printing from jogl.debug.GLContext
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@290 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 12 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 2 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index 98053af1d..5e074f02d 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -45,6 +45,7 @@ import net.java.games.gluegen.runtime.*; public abstract class GLContext { protected static final boolean DEBUG = Debug.debug("GLContext"); + protected static final boolean VERBOSE = Debug.verbose(); static { NativeLibLoader.load(); @@ -237,7 +238,7 @@ public abstract class GLContext { if (mustDoMakeCurrent) { if (curContext != null) { - if (DEBUG) { + if (DEBUG && VERBOSE) { System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); } curContext.free(); @@ -262,7 +263,7 @@ public abstract class GLContext { } return; } - if (DEBUG) { + if (DEBUG && VERBOSE) { System.err.println("Making context " + this + " current"); } } @@ -314,7 +315,7 @@ public abstract class GLContext { // Free the context unless the setRenderingThread optimization // kicks in. if (mustDoMakeCurrent && !mustSkipFreeForRenderingThread) { - if (DEBUG) { + if (DEBUG && VERBOSE) { System.err.println("Freeing context " + this); } @@ -325,7 +326,7 @@ public abstract class GLContext { } if (curContext != null) { - if (DEBUG) { + if (DEBUG && VERBOSE) { System.err.println("Making context " + curContext + " current again"); } try { @@ -662,6 +663,9 @@ public abstract class GLContext { public synchronized void destroy() throws GLException { if (getRenderingThread() != null && Thread.currentThread() != getRenderingThread()) { + if (DEBUG) { + System.err.println("Deferred destroy for context " + this); + } deferredDestroy = true; return; } diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index a38383827..367015ce3 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -143,7 +143,7 @@ public abstract class WindowsGLContext extends GLContext { if (!WGL.wglMakeCurrent(hdc, hglrc)) { throw new GLException("Error making context current: " + WGL.GetLastError()); } else { - if (DEBUG) { + if (DEBUG && VERBOSE) { System.err.println("wglMakeCurrent(hdc " + hdcToString(hdc) + ", hglrc " + hdcToString(hglrc) + ") succeeded"); } |