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authorKenneth Russel <[email protected]>2004-11-18 23:17:23 +0000
committerKenneth Russel <[email protected]>2004-11-18 23:17:23 +0000
commite088362d49d9c64fa3c862d7a3cd6f07485985eb (patch)
treeac193b82a54769c5c28dd7fc808c25ec0e5e8bc8 /src/net/java/games/jogl/impl
parent0f4826aff7b84698df7c465782c81102a6160a30 (diff)
Partial fix for Issue 42: Problems invoking GLU functions
Incorporated the LWJGL team's port of the GLU quadric and projection routines to be able to eliminate calls to the native GLU library for these cases, which was problematic on certain Linux distributions. Still need to port at least some of the mipmap routines and the NURBS tesselator. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@172 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl')
-rw-r--r--src/net/java/games/jogl/impl/GLContext.java10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java
index 443d009dc..2aa8e9640 100644
--- a/src/net/java/games/jogl/impl/GLContext.java
+++ b/src/net/java/games/jogl/impl/GLContext.java
@@ -67,13 +67,9 @@ public abstract class GLContext {
protected GLCapabilities capabilities;
protected GLCapabilitiesChooser chooser;
protected GL gl;
- // All GLU interfaces eventually route calls down to gluRoot. It can be
- // static because GLU it doesn't actually need to own context, it just makes
- // GL calls and assumes some context is active.
protected static final GLUProcAddressTable gluProcAddressTable = new GLUProcAddressTable();
- protected static final GLU gluRoot = new GLUImpl(gluProcAddressTable);
protected static boolean haveResetGLUProcAddressTable;
- protected GLU glu = gluRoot; // this is the context's GLU interface
+ protected GLU glu = new GLUImpl(gluProcAddressTable);
protected Thread renderingThread;
protected Runnable deferredReshapeAction;
// Support for OpenGL context destruction and recreation in the face
@@ -155,7 +151,7 @@ public abstract class GLContext {
throw new GLException(e);
}
this.chooser = chooser;
- gl = createGL();
+ setGL(createGL());
functionAvailability = new FunctionAvailabilityCache(this);
if (shareWith != null) {
GLContextShareSet.registerSharing(this, shareWith);
@@ -374,6 +370,8 @@ public abstract class GLContext {
public void setGL(GL gl) {
this.gl = gl;
+ // Also reset the GL object for the pure-Java GLU implementation
+ ((GLUImpl) glu).setGL(gl);
}
public GLU getGLU() {