diff options
author | Kenneth Russel <[email protected]> | 2003-07-03 00:09:30 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2003-07-03 00:09:30 +0000 |
commit | 93d272a0525ec57aa3cd584f15cde6cf2a637e0c (patch) | |
tree | 3d6c9f2a305539d26c7449566bbb0d72bf74b12c /src/net/java/games/jogl/impl | |
parent | 37d90a0da397a1958fb101051170a60f871fb8cc (diff) |
Added pbuffer support to JOGL on X11; HWShadowmapsSimple and
ProceduralTexturePhysics demos are now working on Linux with the
appropriate hardware. Moved core GLX routines out of the public GLX
interface; this allowed XVisualInfo (and the new GLXFBConfig) to be
removed from the public API. Added support to GlueGen for returning
arrays of pointers as arrays of StructAccessors in Java and for
choosing the typedef name for a pointer-to-struct if the struct itself
does not have a typedef name. Added support to GLEmitter to emit
ProcAddressTables under arbitrary names and to support arbitrary
mechanisms for fetching those tables. Made GLU (on all platforms) and
GLX (on X11) be dynamically linked. Refactored ProcAddressTable
filling to be mostly shared code. Tested changes on Linux, Mac OS X
and Windows.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@17 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl')
7 files changed, 479 insertions, 183 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index 98b1c6065..eb7d21988 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -42,6 +42,7 @@ package net.java.games.jogl.impl; import java.awt.Component; import java.awt.EventQueue; import net.java.games.jogl.*; +import net.java.games.gluegen.runtime.*; public abstract class GLContext { protected static final boolean DEBUG = false; @@ -75,8 +76,10 @@ public abstract class GLContext { // All GLU interfaces eventually route calls down to gluRoot. It can be // static because GLU it doesn't actually need to own context, it just makes // GL calls and assumes some context is active. - protected static final GLU gluRoot = new GLUImpl(); - protected static GLU glu = gluRoot; // this is the context's GLU interface + protected static final GLUProcAddressTable gluProcAddressTable = new GLUProcAddressTable(); + protected static final GLU gluRoot = new GLUImpl(gluProcAddressTable); + protected static boolean haveResetGLUProcAddressTable; + protected GLU glu = gluRoot; // this is the context's GLU interface protected Thread renderingThread; protected Runnable deferredReshapeAction; @@ -282,6 +285,13 @@ public abstract class GLContext { */ protected void resetGLFunctionAvailability() { functionAvailability.flush(); + if (!haveResetGLUProcAddressTable) { + if (DEBUG) { + System.err.println("!!! Initializing GLU extension address table"); + } + resetProcAddressTable(gluProcAddressTable); + haveResetGLUProcAddressTable = true; // Only need to do this once globally + } } /** @@ -391,6 +401,40 @@ public abstract class GLContext { conditions cause a GLException to be thrown. */ protected abstract void swapBuffers() throws GLException; + /** Helper routine which resets a ProcAddressTable generated by the + GLEmitter by looking up anew all of its function pointers. */ + protected void resetProcAddressTable(Object table) { + Class tableClass = table.getClass(); + java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); + + for (int i = 0; i < fields.length; ++i) { + String addressFieldName = fields[i].getName(); + if (!addressFieldName.startsWith(ProcAddressHelper.PROCADDRESS_VAR_PREFIX)) { + // not a proc address variable + continue; + } + int startOfMethodName = ProcAddressHelper.PROCADDRESS_VAR_PREFIX.length(); + String glFuncName = addressFieldName.substring(startOfMethodName); + try { + java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); + assert(addressField.getType() == Long.TYPE); + long newProcAddress = dynamicLookupFunction(glFuncName); + // set the current value of the proc address variable in the table object + addressField.setLong(table, newProcAddress); + if (DEBUG) { + System.err.println(glFuncName + " = 0x" + Long.toHexString(newProcAddress)); + } + } catch (Exception e) { + throw new GLException("Cannot get GL proc address for method \"" + + glFuncName + "\": Couldn't set value of field \"" + addressFieldName + + "\" in class " + tableClass.getName(), e); + } + } + } + + /** Dynamically looks up the given function. */ + protected abstract long dynamicLookupFunction(String glFuncName); + //---------------------------------------------------------------------- // Internals only below this point // diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java index 23367c045..d35392ac1 100644 --- a/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java +++ b/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java @@ -41,7 +41,7 @@ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.util.*; -import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX +import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; @@ -49,6 +49,9 @@ public abstract class MacOSXGLContext extends GLContext { private static JAWT jawt; protected long nsContext; // NSOpenGLContext + // Table that holds the addresses of the native C-language entry points for + // OpenGL functions. + private GLProcAddressTable glProcAddressTable; public MacOSXGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { @@ -90,74 +93,25 @@ public abstract class MacOSXGLContext extends GLContext protected abstract void swapBuffers() throws GLException; + protected long dynamicLookupFunction(String glFuncName) { + return CGL.getProcAddress(glFuncName); + } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); - resetGLProcAddressTable(); - } - - protected void resetGLProcAddressTable() - { if (DEBUG) { System.err.println("!!! Initializing OpenGL extension address table"); } - - net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); - - // if GL is no longer an interface, we'll have to re-implement the code - // below so it only iterates through gl methods (a non-interface might - // have constructors, custom methods, etc). For now we assume all methods - // will be gl methods. - GL gl = getGL(); - - Class tableClass = table.getClass(); - - java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); - - for (int i = 0; i < fields.length; ++i) { - String addressFieldName = fields[i].getName(); - if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) - { - // not a proc address variable - continue; - } - int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); - String glFuncName = addressFieldName.substring(startOfMethodName); - try - { - java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); - assert(addressField.getType() == Long.TYPE); - // get the current value of the proc address variable in the table object - long oldProcAddress = addressField.getLong(table); - long newProcAddress = CGL.getProcAddress(glFuncName); - /* - System.err.println( - "!!! Address=" + (newProcAddress == 0 - ? "<NULL> " - : ("0x" + - Long.toHexString(newProcAddress))) + - "\tGL func: " + glFuncName); - */ - // set the current value of the proc address variable in the table object - addressField.setLong(gl, newProcAddress); - } catch (Exception e) { - throw new GLException( - "Cannot get GL proc address for method \"" + - glFuncName + "\": Couldn't get value of field \"" + addressFieldName + - "\" in class " + tableClass.getName(), e); - } - } - + resetProcAddressTable(getGLProcAddressTable()); } - public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() + public GLProcAddressTable getGLProcAddressTable() { if (glProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities - glProcAddressTable = - new net.java.games.jogl.impl.ProcAddressTable(); + glProcAddressTable = new GLProcAddressTable(); } return glProcAddressTable; } @@ -171,10 +125,6 @@ public abstract class MacOSXGLContext extends GLContext // Internals only below this point // - // Table that holds the addresses of the native C-language entry points for - // OpenGL functions. - private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; - protected JAWT getJAWT() { if (jawt == null) diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index 4575b6210..5a6021acf 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -41,7 +41,7 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; import java.util.*; -import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX +import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; @@ -53,6 +53,11 @@ public abstract class WindowsGLContext extends GLContext { private boolean wglGetExtensionsStringEXTAvailable; private static final Map/*<String, String>*/ functionNameMap; private static final Map/*<String, String>*/ extensionNameMap; + // Table that holds the addresses of the native C-language entry points for + // OpenGL functions. + private GLProcAddressTable glProcAddressTable; + // Handle to GLU32.dll + private long hglu32; static { functionNameMap = new HashMap(); @@ -132,72 +137,34 @@ public abstract class WindowsGLContext extends GLContext { protected abstract void swapBuffers() throws GLException; + protected long dynamicLookupFunction(String glFuncName) { + long res = WGL.wglGetProcAddress(glFuncName); + if (res == 0) { + // GLU routines aren't known to the OpenGL function lookup + if (hglu32 == 0) { + hglu32 = WGL.LoadLibraryA("GLU32"); + if (hglu32 == 0) { + throw new GLException("Error loading GLU32.DLL"); + } + } + res = WGL.GetProcAddress(hglu32, glFuncName); + } + return res; + } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); - resetGLProcAddressTable(); - } - - protected void resetGLProcAddressTable() { - if (DEBUG) { System.err.println("!!! Initializing OpenGL extension address table"); } - - net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); - - // if GL is no longer an interface, we'll have to re-implement the code - // below so it only iterates through gl methods (a non-interface might - // have constructors, custom methods, etc). For now we assume all methods - // will be gl methods. - GL gl = getGL(); - - Class tableClass = table.getClass(); - - java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); - - for (int i = 0; i < fields.length; ++i) { - String addressFieldName = fields[i].getName(); - if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) - { - // not a proc address variable - continue; - } - int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); - String glFuncName = addressFieldName.substring(startOfMethodName); - try - { - java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); - assert(addressField.getType() == Long.TYPE); - // get the current value of the proc address variable in the table object - long oldProcAddress = addressField.getLong(table); - long newProcAddress = WGL.wglGetProcAddress(glFuncName); - /* - System.err.println( - "!!! Address=" + (newProcAddress == 0 - ? "<NULL> " - : ("0x" + - Long.toHexString(newProcAddress))) + - "\tGL func: " + glFuncName); - */ - // set the current value of the proc address variable in the table object - addressField.setLong(gl, newProcAddress); - } catch (Exception e) { - throw new GLException( - "Cannot get GL proc address for method \"" + - glFuncName + "\": Couldn't get value of field \"" + addressFieldName + - "\" in class " + tableClass.getName(), e); - } - } - + resetProcAddressTable(getGLProcAddressTable()); } - public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() { + public GLProcAddressTable getGLProcAddressTable() { if (glProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities - glProcAddressTable = - new net.java.games.jogl.impl.ProcAddressTable(); + glProcAddressTable = new GLProcAddressTable(); } return glProcAddressTable; } @@ -234,10 +201,6 @@ public abstract class WindowsGLContext extends GLContext { // Internals only below this point // - // Table that holds the addresses of the native C-language entry points for - // OpenGL functions. - private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; - protected JAWT getJAWT() { if (jawt == null) { JAWT j = new JAWT(); diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index 300e9cb85..484c8f8af 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -119,6 +119,10 @@ public class WindowsPbufferGLContext extends WindowsGLContext { public void createPbuffer(long parentHdc, long parentHglrc) { GL gl = getGL(); + // Must initally grab OpenGL function pointers while parent's + // context is current because otherwise we don't have the wgl + // extensions available to us + resetGLFunctionAvailability(); int[] iattributes = new int [2*MAX_ATTRIBS]; float[] fattributes = new float[2*MAX_ATTRIBS]; diff --git a/src/net/java/games/jogl/impl/x11/X11GLContext.java b/src/net/java/games/jogl/impl/x11/X11GLContext.java index 8e9804578..ec430bfe8 100644 --- a/src/net/java/games/jogl/impl/x11/X11GLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11GLContext.java @@ -41,7 +41,7 @@ package net.java.games.jogl.impl.x11; import java.awt.Component; import java.util.*; -import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX +import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; @@ -53,6 +53,11 @@ public abstract class X11GLContext extends GLContext { private boolean glXQueryExtensionsStringInitialized; private boolean glXQueryExtensionsStringAvailable; private static final Map/*<String, String>*/ functionNameMap; + private boolean isGLX13; + // Table that holds the addresses of the native C-language entry points for + // OpenGL functions. + private GLProcAddressTable glProcAddressTable; + private static boolean haveResetGLXProcAddressTable; static { functionNameMap = new HashMap(); @@ -105,6 +110,14 @@ public abstract class X11GLContext extends GLContext { */ protected abstract void create(); + public boolean isExtensionAvailable(String glExtensionName) { + if (glExtensionName.equals("GL_ARB_pbuffer") || + glExtensionName.equals("GL_ARB_pixel_format")) { + return isGLX13; + } + return super.isExtensionAvailable(glExtensionName); + } + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { boolean created = false; if (context == 0) { @@ -140,72 +153,44 @@ public abstract class X11GLContext extends GLContext { protected abstract void swapBuffers() throws GLException; + protected long dynamicLookupFunction(String glFuncName) { + long res = GLX.glXGetProcAddressARB(glFuncName); + if (res == 0) { + // GLU routines aren't known to the OpenGL function lookup + res = GLX.dlsym(glFuncName); + } + return res; + } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); - resetGLProcAddressTable(); - } - - protected void resetGLProcAddressTable() { - if (DEBUG) { System.err.println("!!! Initializing OpenGL extension address table"); } + resetProcAddressTable(getGLProcAddressTable()); - net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); - - // if GL is no longer an interface, we'll have to re-implement the code - // below so it only iterates through gl methods (a non-interface might - // have constructors, custom methods, etc). For now we assume all methods - // will be gl methods. - GL gl = getGL(); - - Class tableClass = table.getClass(); - - java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); - - for (int i = 0; i < fields.length; ++i) { - String addressFieldName = fields[i].getName(); - if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) - { - // not a proc address variable - continue; - } - int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); - String glFuncName = addressFieldName.substring(startOfMethodName); - try - { - java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); - assert(addressField.getType() == Long.TYPE); - // get the current value of the proc address variable in the table object - long oldProcAddress = addressField.getLong(table); - long newProcAddress = GLX.glXGetProcAddressARB(glFuncName); - /* - System.err.println( - "!!! Address=" + (newProcAddress == 0 - ? "<NULL> " - : ("0x" + - Long.toHexString(newProcAddress))) + - "\tGL func: " + glFuncName); - */ - // set the current value of the proc address variable in the table object - addressField.setLong(gl, newProcAddress); - } catch (Exception e) { - throw new GLException( - "Cannot get GL proc address for method \"" + - glFuncName + "\": Couldn't get value of field \"" + addressFieldName + - "\" in class " + tableClass.getName(), e); - } + if (!haveResetGLXProcAddressTable) { + resetProcAddressTable(GLX.getGLXProcAddressTable()); } + // Figure out whether we are running GLX version 1.3 or above and + // therefore have pbuffer support + if (display == 0) { + throw new GLException("Expected non-null DISPLAY for querying GLX version"); + } + int[] major = new int[1]; + int[] minor = new int[1]; + if (!GLX.glXQueryVersion(display, major, minor)) { + throw new GLException("glXQueryVersion failed"); + } + isGLX13 = ((major[0] > 1) || (minor[0] > 2)); } - public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() { + public GLProcAddressTable getGLProcAddressTable() { if (glProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities - glProcAddressTable = - new net.java.games.jogl.impl.ProcAddressTable(); + glProcAddressTable = new GLProcAddressTable(); } return glProcAddressTable; } @@ -245,10 +230,6 @@ public abstract class X11GLContext extends GLContext { // Internals only below this point // - // Table that holds the addresses of the native C-language entry points for - // OpenGL functions. - private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; - protected JAWT getJAWT() { if (jawt == null) { JAWT j = new JAWT(); diff --git a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java index 496e113a5..385874da7 100644 --- a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java @@ -40,6 +40,8 @@ package net.java.games.jogl.impl.x11; import java.awt.Component; +import java.util.*; + import net.java.games.jogl.*; import net.java.games.jogl.impl.*; @@ -49,6 +51,9 @@ public class X11OnscreenGLContext extends X11GLContext { private JAWT_DrawingSurfaceInfo dsi; private JAWT_X11DrawingSurfaceInfo x11dsi; + // Variables for pbuffer support + List pbuffersToInstantiate = new ArrayList(); + public X11OnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(component, capabilities, chooser); } @@ -75,14 +80,16 @@ public class X11OnscreenGLContext extends X11GLContext { } public boolean canCreatePbufferContext() { - // For now say no - return false; + // FIXME: should we gate this on GLX 1.3 being available? + return true; } public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { - throw new GLException("Not yet supported"); + X11PbufferGLContext ctx = new X11PbufferGLContext(capabilities, initialWidth, initialHeight); + pbuffersToInstantiate.add(ctx); + return ctx; } public void bindPbufferToTexture() { @@ -98,7 +105,16 @@ public class X11OnscreenGLContext extends X11GLContext { if (!lockSurface()) { return false; } - return super.makeCurrent(initAction); + boolean ret = super.makeCurrent(initAction); + if (ret) { + // Instantiate any pending pbuffers + while (!pbuffersToInstantiate.isEmpty()) { + X11PbufferGLContext ctx = + (X11PbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); + ctx.createPbuffer(display, context); + } + } + return ret; } catch (RuntimeException e) { try { unlockSurface(); diff --git a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java new file mode 100644 index 000000000..264d60fc7 --- /dev/null +++ b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java @@ -0,0 +1,338 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.x11; + +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public class X11PbufferGLContext extends X11GLContext { + private static final boolean DEBUG = false; + + private int initWidth; + private int initHeight; + + private long buffer; // GLXPbuffer + private GLXFBConfig fbConfig; + private int width; + private int height; + + // FIXME: kept around because we create the OpenGL context lazily to + // better integrate with the X11GLContext framework + private long parentContext; + + private static final int MAX_PFORMATS = 256; + private static final int MAX_ATTRIBS = 256; + + // FIXME: figure out how to support render-to-texture and + // render-to-texture-rectangle (which appear to be supported, though + // it looks like floating-point buffers are not) + + public X11PbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { + super(null, capabilities, null); + this.initWidth = initialWidth; + this.initHeight = initialHeight; + if (initWidth <= 0 || initHeight <= 0) { + throw new GLException("Initial width and height of pbuffer must be positive (were (" + + initWidth + ", " + initHeight + "))"); + } + } + + public boolean canCreatePbufferContext() { + return false; + } + + public GLContext createPbufferContext(GLCapabilities capabilities, + int initialWidth, + int initialHeight) { + throw new GLException("Not supported"); + } + + public void bindPbufferToTexture() { + // FIXME: figure out how to implement this + throw new GLException("Not yet implemented"); + } + + public void releasePbufferFromTexture() { + // FIXME: figure out how to implement this + throw new GLException("Not yet implemented"); + } + + public void createPbuffer(long display, long parentContext) { + if (display == 0) { + throw new GLException("Null display"); + } + + if (parentContext == 0) { + throw new GLException("Null parentContext"); + } + + if (capabilities.getOffscreenFloatingPointBuffers()) { + throw new GLException("Floating-point pbuffers not supported yet on X11"); + } + + if (capabilities.getOffscreenRenderToTexture()) { + throw new GLException("Render-to-texture pbuffers not supported yet on X11"); + } + + if (capabilities.getOffscreenRenderToTextureRectangle()) { + throw new GLException("Render-to-texture-rectangle pbuffers not supported yet on X11"); + } + + int[] iattributes = new int [2*MAX_ATTRIBS]; + float[] fattributes = new float[2*MAX_ATTRIBS]; + int nfattribs = 0; + int niattribs = 0; + + // Since we are trying to create a pbuffer, the GLXFBConfig we + // request (and subsequently use) must be "p-buffer capable". + iattributes[niattribs++] = GL.GLX_DRAWABLE_TYPE; + iattributes[niattribs++] = GL.GLX_PBUFFER_BIT; + + iattributes[niattribs++] = GL.GLX_RENDER_TYPE; + iattributes[niattribs++] = GL.GLX_RGBA_BIT; + + iattributes[niattribs++] = GLX.GLX_DOUBLEBUFFER; + if (capabilities.getDoubleBuffered()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + + iattributes[niattribs++] = GLX.GLX_DEPTH_SIZE; + iattributes[niattribs++] = capabilities.getDepthBits(); + + iattributes[niattribs++] = GLX.GLX_RED_SIZE; + iattributes[niattribs++] = capabilities.getRedBits(); + + iattributes[niattribs++] = GLX.GLX_GREEN_SIZE; + iattributes[niattribs++] = capabilities.getGreenBits(); + + iattributes[niattribs++] = GLX.GLX_BLUE_SIZE; + iattributes[niattribs++] = capabilities.getBlueBits(); + + iattributes[niattribs++] = GLX.GLX_ALPHA_SIZE; + iattributes[niattribs++] = capabilities.getAlphaBits(); + + if (capabilities.getStencilBits() > 0) { + iattributes[niattribs++] = GLX.GLX_STENCIL_SIZE; + iattributes[niattribs++] = capabilities.getStencilBits(); + } + + if (capabilities.getAccumRedBits() > 0 || + capabilities.getAccumGreenBits() > 0 || + capabilities.getAccumBlueBits() > 0) { + iattributes[niattribs++] = GLX.GLX_ACCUM_RED_SIZE; + iattributes[niattribs++] = capabilities.getAccumRedBits(); + iattributes[niattribs++] = GLX.GLX_ACCUM_GREEN_SIZE; + iattributes[niattribs++] = capabilities.getAccumGreenBits(); + iattributes[niattribs++] = GLX.GLX_ACCUM_BLUE_SIZE; + iattributes[niattribs++] = capabilities.getAccumBlueBits(); + } + + iattributes[niattribs++] = 0; // null-terminate + + int screen = 0; // FIXME: provide way to specify this? + int[] nelementsTmp = new int[1]; + GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, nelementsTmp); + if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) { + throw new GLException("pbuffer creation error: glXChooseFBConfig() failed"); + } + // Note that we currently don't allow selection of anything but + // the first GLXFBConfig in the returned list + GLXFBConfig fbConfig = fbConfigs[0]; + int nelements = nelementsTmp[0]; + if (nelements <= 0) { + throw new GLException("pbuffer creation error: couldn't find a suitable frame buffer configuration"); + } + + if (DEBUG) { + System.err.println("Found " + fbConfigs.length + " matching GLXFBConfigs"); + System.err.println("Parameters of default one:"); + System.err.println("render type: 0x" + Integer.toHexString(queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE))); + System.err.println("rgba: " + ((queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE) & GLX.GLX_RGBA_BIT) != 0)); + System.err.println("r: " + queryFBConfig(display, fbConfig, GLX.GLX_RED_SIZE)); + System.err.println("g: " + queryFBConfig(display, fbConfig, GLX.GLX_GREEN_SIZE)); + System.err.println("b: " + queryFBConfig(display, fbConfig, GLX.GLX_BLUE_SIZE)); + System.err.println("a: " + queryFBConfig(display, fbConfig, GLX.GLX_ALPHA_SIZE)); + System.err.println("depth: " + queryFBConfig(display, fbConfig, GLX.GLX_DEPTH_SIZE)); + System.err.println("double buffered: " + queryFBConfig(display, fbConfig, GLX.GLX_DOUBLEBUFFER)); + } + + // Create the p-buffer. + niattribs = 0; + + iattributes[niattribs++] = GL.GLX_PBUFFER_WIDTH; + iattributes[niattribs++] = initWidth; + iattributes[niattribs++] = GL.GLX_PBUFFER_HEIGHT; + iattributes[niattribs++] = initHeight; + + iattributes[niattribs++] = 0; + + int tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes); + if (tmpBuffer == 0) { + // FIXME: query X error code for detail error message + throw new GLException("pbuffer creation error: glXCreatePbuffer() failed"); + } + + // Set up instance variables + this.display = display; + this.parentContext = parentContext; + buffer = tmpBuffer; + this.fbConfig = fbConfig; + + // Determine the actual width and height we were able to create. + int[] tmp = new int[1]; + GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp); + width = tmp[0]; + GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp); + height = tmp[0]; + + if (DEBUG) { + System.err.println("Created pbuffer " + width + " x " + height); + } + } + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + if (buffer == 0) { + // pbuffer not instantiated yet + return false; + } + + lockAWT(); + try { + boolean created = false; + if (context == 0) { + create(); + if (DEBUG) { + System.err.println("!!! Created GL context for " + getClass().getName()); + } + created = true; + } + + // FIXME: this cast to int would be wrong on 64-bit platforms + // where the argument type to glXMakeCurrent would change (should + // probably make GLXDrawable, and maybe XID, Opaque as long) + if (!GLX.glXMakeContextCurrent(display, (int) buffer, (int) buffer, context)) { + throw new GLException("Error making context current"); + } + + if (created) { + resetGLFunctionAvailability(); + initAction.run(); + } + return true; + } finally { + unlockAWT(); + } + } + + protected synchronized void free() throws GLException { + lockAWT(); + try { + if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) { + throw new GLException("Error freeing OpenGL context"); + } + } finally { + unlockAWT(); + } + } + + public void handleModeSwitch(long parentHdc, long parentHglrc) { + throw new GLException("Not yet implemented"); + } + + protected boolean isOffscreen() { + // FIXME: currently the only caller of this won't cause proper + // resizing of the pbuffer anyway. + return false; + } + + public int getOffscreenContextBufferedImageType() { + throw new GLException("Should not call this"); + } + + public int getOffscreenContextReadBuffer() { + throw new GLException("Should not call this"); + } + + public boolean offscreenImageNeedsVerticalFlip() { + throw new GLException("Should not call this"); + } + + protected void create() { + if (DEBUG) { + System.err.println("Creating context for pbuffer " + width + " x " + height); + } + + // Create a gl context for the p-buffer. + // FIXME: provide option to not share display lists with subordinate pbuffer? + context = GLX.glXCreateNewContext(display, fbConfig, GL.GLX_RGBA_TYPE, parentContext, true); + if (context == 0) { + throw new GLException("pbuffer creation error: glXCreateNewContext() failed"); + } + + if (DEBUG) { + System.err.println("Created context for pbuffer " + width + " x " + height); + } + } + + protected void swapBuffers() throws GLException { + // FIXME: do we need to do anything if the pbuffer is double-buffered? + } + + private int queryFBConfig(long display, GLXFBConfig fbConfig, int attrib) { + int[] tmp = new int[1]; + if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp) != 0) { + throw new GLException("glXGetFBConfigAttrib failed"); + } + return tmp[0]; + } + + // These synchronization primitives, which prevent the AWT from + // making requests from the X server asynchronously to this code, + // are required for pbuffers to work properly on X11. + private void lockAWT() { + getJAWT().Lock(); + } + + private void unlockAWT() { + getJAWT().Unlock(); + } +} |