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authorKenneth Russel <[email protected]>2005-02-03 23:25:53 +0000
committerKenneth Russel <[email protected]>2005-02-03 23:25:53 +0000
commit8da5bfa2d72282bfdcd2889a70a93a4072221a1c (patch)
tree13b9ecce060f1ba23ba83e7f502fa928a4c76848 /src/net/java/games/jogl/util
parentdfbee835b5a50b1c6219bd53e15823ea83d73dd6 (diff)
Fixed Issue 44: Add pbuffer-based GLJPanel implementation
Fixed Issue 61: Make debug variables load from system properties Added a hardware acceleration path for GLJPanel implemented using the GLPbuffer interfaces. If instantiation of the pbuffer fails, the GLJPanel implementation attempts to catch the resulting exception and fall back on the existing software rendering path. The new code has been successfully tested on Windows. This checkin attempts to make the needed changes to the pbuffer implementation on other platforms, but the GLJPanel continues to use software rendering until all platforms can be tested. Additionally, references to static final DEBUG flags have been made settable via system properties. "jogl.verbose" enables certain printing statements. "jogl.debug" enables all debugging printing. "jogl.debug.GLContext" enables the debug printing inside the GLContext class. The system property names are chosen by convention and are not enforced. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@209 232f8b59-042b-4e1e-8c03-345bb8c30851
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