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authorKenneth Russel <[email protected]>2005-02-27 21:30:24 +0000
committerKenneth Russel <[email protected]>2005-02-27 21:30:24 +0000
commitef5917630fb25e28ff6e2465dddce6af00015711 (patch)
tree759343a8b136e40677dfd574cece572ac126faa6 /src/net/java/games/jogl
parent2758428e509e39ad307e9722b7d4609954ddbef2 (diff)
Made GLJPanel.display() use paintImmediately all the time; removed
now-unnecessary semaphore and heuristics git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@247 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl')
-rw-r--r--src/net/java/games/jogl/GLJPanel.java34
1 files changed, 10 insertions, 24 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java
index 425160494..6b9b52ec7 100644
--- a/src/net/java/games/jogl/GLJPanel.java
+++ b/src/net/java/games/jogl/GLJPanel.java
@@ -78,7 +78,6 @@ public final class GLJPanel extends JPanel implements GLDrawable {
private int neededOffscreenImageHeight;
private DataBufferByte dbByte;
private DataBufferInt dbInt;
- private Object semaphore = new Object();
private int panelWidth = 0;
private int panelHeight = 0;
private Updater updater;
@@ -127,26 +126,9 @@ public final class GLJPanel extends JPanel implements GLDrawable {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
- // Wait a reasonable period of time for the repaint to
- // complete, so that we don't swamp the AWT event queue thread
- // with repaint requests. We used to have an explicit flag to
- // detect when the repaint completed; unfortunately, under
- // some circumstances, the top-level window can be torn down
- // while we're waiting for the repaint to complete, which will
- // never happen. It doesn't look like there's enough
- // information in the EventQueue to figure out whether there
- // are pending events without posting to the queue, which we
- // don't want to do during shutdown, and adding a
- // HierarchyListener and watching for displayability events
- // might be fragile since we don't know exactly how this
- // component will be used in users' applications. For these
- // reasons we simply wait up to a brief period of time for the
- // repaint to complete.
- synchronized(semaphore) {
- repaint();
- semaphore.wait(100);
- }
- } catch (InterruptedException e) {
+ EventQueue.invokeAndWait(paintImmediatelyAction);
+ } catch (Exception e) {
+ throw new GLException(e);
}
}
}
@@ -177,9 +159,6 @@ public final class GLJPanel extends JPanel implements GLDrawable {
} else {
offscreenContext.invokeGL(displayAction, false, initAction);
}
- synchronized(semaphore) {
- semaphore.notifyAll();
- }
}
/** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
@@ -594,6 +573,13 @@ public final class GLJPanel extends JPanel implements GLDrawable {
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
+ class PaintImmediatelyAction implements Runnable {
+ public void run() {
+ paintImmediately(0, 0, getWidth(), getHeight());
+ }
+ }
+ private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
+
private int getNextPowerOf2(int number) {
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0