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authorKenneth Russel <[email protected]>2003-07-14 05:34:51 +0000
committerKenneth Russel <[email protected]>2003-07-14 05:34:51 +0000
commit32350278dd07c95bec7e8adcf19ca1601dd6c6b4 (patch)
tree1e33a3c50e9c5173a2f8b08270e0cb4a1b692192 /src/net/java/games/jogl
parent4f936be964c9e8613a5e43e1d88490ff7f550ec9 (diff)
Added Ant build support, contributed by Rob Grzywinski and Artur
Biesiadowski. Modified their original build.xml to understand dependencies between build phases (to avoid full rebuilds each time) and to invoke the C compiler without requiring an external Makefile. At this point the old Makefile/Makefile2 pair is obsolete and will be deleted shortly, as soon as the Ant build has been tested on Linux and Mac OS X. Additionally, Cygwin is no longer needed for the build; the documentation will be updated to reflect this. Refactored some of the stub_includes files to be common between platforms, yielding a build process cleanup. Fixed bugs in Javadocs. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@19 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl')
-rw-r--r--src/net/java/games/jogl/impl/FunctionAvailabilityCache.java4
-rw-r--r--src/net/java/games/jogl/impl/GLContext.java2
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java
index 74a3e888d..99fb36434 100644
--- a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java
+++ b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java
@@ -136,9 +136,9 @@ public final class FunctionAvailabilityCache {
* Returns true if the given OpenGL function is part of the OpenGL core
* that corresponds to the give OpenGL version string.
*
- * @param versionString must be of the form "X" or "X.Y" or "X.Y.Z", where
+ * @param glVersionString must be of the form "X" or "X.Y" or "X.Y.Z", where
* X, Y, and Z are integers
- @ @exception GLException if the glFunctionName passed in is
+ * @exception GLException if the glFunctionName passed in is
* not the name of any known OpenGL extension function.
*/
public static boolean isPartOfGLCore(String glVersionString, String glFunctionName)
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java
index db8842b39..3923ed307 100644
--- a/src/net/java/games/jogl/impl/GLContext.java
+++ b/src/net/java/games/jogl/impl/GLContext.java
@@ -309,7 +309,7 @@ public abstract class GLContext {
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glPolygonOffsetEXT" to check if the {@link
- * net.java.games.jogl.glPolygonOffsetEXT(float,float)} is available).
+ * net.java.games.jogl.GL#glPolygonOffsetEXT(float,float)} is available).
*/
protected boolean isFunctionAvailable(String glFunctionName) {
return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 44ff97ffc..bdda563b4 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -107,7 +107,7 @@ public abstract class WindowsGLContext extends GLContext {
/**
* Creates and initializes an appropriate OpenGL context. Should only be
- * called by {@link makeCurrent(Runnable)}.
+ * called by {@link #makeCurrent(Runnable)}.
*/
protected abstract void create();