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authorKenneth Russel <[email protected]>2005-06-05 05:49:36 +0000
committerKenneth Russel <[email protected]>2005-06-05 05:49:36 +0000
commita0877519223902459c0c0324d32127538e230b8f (patch)
tree2e05332c427d781cbf2247f42047aeac659f52bc /src/net/java/games
parent90752caa7b31475d4fd424e8007ef2c9dd3851b5 (diff)
Fixed bug pointed out by abegel on javagaming.org forums where
gluBuild2DMipmaps was failing on 1x1 textures git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@294 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games')
-rw-r--r--src/net/java/games/jogl/impl/mipmap/BuildMipmap.java5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/java/games/jogl/impl/mipmap/BuildMipmap.java b/src/net/java/games/jogl/impl/mipmap/BuildMipmap.java
index 6a8a0b08d..9c9c3122b 100644
--- a/src/net/java/games/jogl/impl/mipmap/BuildMipmap.java
+++ b/src/net/java/games/jogl/impl/mipmap/BuildMipmap.java
@@ -306,12 +306,13 @@ public class BuildMipmap {
if( baseLevel <= level && level <= maxLevel ) {
gl.glTexImage2D( target, level, internalFormat, width, height, 0, format, type, data );
}
- if( levels == 0 ) {
+ if( levels == 0 ) { /* we're done. clean up and return */
gl.glPixelStorei( GL.GL_UNPACK_ALIGNMENT, psm.getUnpackAlignment() );
gl.glPixelStorei( GL.GL_UNPACK_SKIP_ROWS, psm.getUnpackSkipRows() );
gl.glPixelStorei( GL.GL_UNPACK_SKIP_PIXELS, psm.getUnpackSkipPixels() );
gl.glPixelStorei( GL.GL_UNPACK_ROW_LENGTH, psm.getUnpackRowLength() );
gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, (psm.getUnpackSwapBytes() ? 1 : 0) );
+ return( 0 );
}
int nextWidth = newwidth / 2;
int nextHeight = newheight / 2;
@@ -1055,7 +1056,7 @@ public class BuildMipmap {
gl.glTexImage3D( target, level, internalFormat, width, height, depth,
0, format, type, usersImage );
}
- if( levels == 0 ) {
+ if( levels == 0 ) { /* we're done. clean up and return */
gl.glPixelStorei( GL.GL_UNPACK_ALIGNMENT, psm.getUnpackAlignment() );
gl.glPixelStorei( GL.GL_UNPACK_SKIP_ROWS, psm.getUnpackSkipRows() );
gl.glPixelStorei( GL.GL_UNPACK_SKIP_PIXELS, psm.getUnpackSkipPixels() );