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authorgkw <[email protected]>2004-10-29 18:15:41 +0000
committergkw <[email protected]>2004-10-29 18:15:41 +0000
commit1014e9f3d2abe7693169cd31caa91c19f8ee5ee7 (patch)
treecef6c29ac8dfc6ffa9e97f4dbfbbde95bb0b6f05 /src/net/java/games
parentf829ae41b387b86ac191f9db0acd69166d3a6aa7 (diff)
Removed redundant code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@163 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index 0f4b1d03c..a4f588158 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -265,13 +265,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
// Create a native window and device context
HWND = WGL.CreateDummyWindow( rectangle.x, rectangle.y, rectangle.width, rectangle.height );
HDC = WGL.GetDC( HWND );
- // Pause this thread until JVM shutdown
- try {
- synchronized( this ) {
- wait();
- }
- } catch( InterruptedException e ) {
- }
+
// Start the message pump at shutdown
WGL.NativeEventLoop();
}