diff options
author | Kenneth Russel <[email protected]> | 2005-02-22 22:15:20 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-02-22 22:15:20 +0000 |
commit | 31f983a480c2ef2f6879023130c3373b1a5dcb8f (patch) | |
tree | 62aa226606f12c3882bf357ae3a692c89be72168 /src/net/java/games | |
parent | 139827c37772823455909de7ee5c39eaa9e9552d (diff) |
Fixed problem pointed out by user chrisDUPUIS on javagaming forums
where GLJPanel.display() wasn't synchronous but should have been
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@231 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games')
-rw-r--r-- | src/net/java/games/jogl/GLJPanel.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java index 95e1161e1..d8c41e006 100644 --- a/src/net/java/games/jogl/GLJPanel.java +++ b/src/net/java/games/jogl/GLJPanel.java @@ -121,8 +121,8 @@ public final class GLJPanel extends JPanel implements GLDrawable { public void display() { if (EventQueue.isDispatchThread()) { - // Can't block this thread - repaint(); + // Want display() to be synchronous, so call paintImmediately() + paintImmediately(0, 0, getWidth(), getHeight()); } else { // Multithreaded redrawing of Swing components is not allowed, // so do everything on the event dispatch thread |