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authorKenneth Russel <[email protected]>2005-06-01 01:36:12 +0000
committerKenneth Russel <[email protected]>2005-06-01 01:36:12 +0000
commitd40e883325b81c5003e664611f72db4a6b8f6220 (patch)
tree52efe7bb64d0f0a54810811b874e7349ee093ad9 /src/net/java/games
parent3ef190e389531bedae61b6b73cf1ed1bba13acd8 (diff)
Changed Windows pixel format selection algorithm to prefer
ChoosePixelFormat / DescribePixelFormat, rather than wglChoosePixelFormatARB / wglGetPixelFormatAttribivARB, when multisampling is not requested. This is more in line with how LWJGL works and reduces the severity of a memory leak in ATI's current Windows drivers. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@291 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 367015ce3..cbdf359dc 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -284,8 +284,11 @@ public abstract class WindowsGLContext extends GLContext {
GraphicsConfiguration config = component.getGraphicsConfiguration();
GraphicsDevice device = config.getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
- // Try to use wglChoosePixelFormatARB if we have it available
- GL dummyGL = WindowsGLContextFactory.getDummyGL(device);
+ // Use wglChoosePixelFormatARB if user requested multisampling and if we have it available
+ GL dummyGL = null;
+ if (capabilities.getSampleBuffers()) {
+ dummyGL = WindowsGLContextFactory.getDummyGL(device);
+ }
int recommendedPixelFormat = -1;
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
@@ -468,7 +471,11 @@ public abstract class WindowsGLContext extends GLContext {
if (!gotAvailableCaps) {
if (DEBUG) {
- System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ if (!capabilities.getSampleBuffers()) {
+ System.err.println("Using ChoosePixelFormat because multisampling not requested");
+ } else {
+ System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ }
}
pfd = glCapabilities2PFD(capabilities, onscreen);
// Remove one-basing of pixel format (added on later)