diff options
author | Kenneth Russel <[email protected]> | 2005-08-30 06:48:11 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-08-30 06:48:11 +0000 |
commit | e6ac069b68dc1722e4ba59738fb57e8e43f55245 (patch) | |
tree | f212dfeb489613b49388c7093b35328a9e7cb3cb /src/net/java | |
parent | 8c99f91eeca27b410ac81bcdfc19f46b517bde1c (diff) |
Merged in some work from Java2D/JOGL integration workspace
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@356 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java')
10 files changed, 42 insertions, 50 deletions
diff --git a/src/net/java/games/jogl/impl/GLContextImpl.java b/src/net/java/games/jogl/impl/GLContextImpl.java index 1729cbbd2..7be7a81af 100755 --- a/src/net/java/games/jogl/impl/GLContextImpl.java +++ b/src/net/java/games/jogl/impl/GLContextImpl.java @@ -224,7 +224,7 @@ public abstract class GLContextImpl extends GLContext { functionAvailability.flush(); if (DEBUG) { - System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table"); + System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this); } resetProcAddressTable(getGLProcAddressTable()); if (!haveResetGLUProcAddressTable) { diff --git a/src/net/java/games/jogl/impl/GLDrawableHelper.java b/src/net/java/games/jogl/impl/GLDrawableHelper.java index 0542b4db8..317372cf2 100644 --- a/src/net/java/games/jogl/impl/GLDrawableHelper.java +++ b/src/net/java/games/jogl/impl/GLDrawableHelper.java @@ -127,7 +127,9 @@ public class GLDrawableHelper { } runnable.run(); if (autoSwapBufferMode) { - drawable.swapBuffers(); + if (drawable != null) { + drawable.swapBuffers(); + } } } } finally { diff --git a/src/net/java/games/jogl/impl/GLPbufferImpl.java b/src/net/java/games/jogl/impl/GLPbufferImpl.java index fbbf6c519..35a8ac79f 100644 --- a/src/net/java/games/jogl/impl/GLPbufferImpl.java +++ b/src/net/java/games/jogl/impl/GLPbufferImpl.java @@ -198,22 +198,9 @@ public class GLPbufferImpl implements GLPbuffer { private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, Runnable invokeGLAction, boolean isReshape) { - if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { - try { - // Reshape events must not block on the event queue due to the - // possibility of deadlocks during initial component creation. - // This solution is not optimal, because it changes the - // semantics of reshape() to have some of the processing being - // done asynchronously, but at least it preserves the - // semantics of the single-threaded workaround. - if (!isReshape) { - EventQueue.invokeAndWait(eventDispatchThreadAction); - } else { - EventQueue.invokeLater(eventDispatchThreadAction); - } - } catch (Exception e) { - throw new GLException(e); - } + if (SingleThreadedWorkaround.doWorkaround() && + !SingleThreadedWorkaround.isOpenGLThread()) { + SingleThreadedWorkaround.invokeOnOpenGLThread(eventDispatchThreadAction); } else { drawableHelper.invokeGL(pbufferDrawable, context, invokeGLAction, initAction); } diff --git a/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java b/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java index f19c1fb67..6019cea9c 100755 --- a/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java +++ b/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java @@ -39,9 +39,13 @@ package net.java.games.jogl.impl; +import java.awt.EventQueue; +import java.lang.reflect.InvocationTargetException; import java.security.AccessController; import java.security.PrivilegedAction; +import net.java.games.jogl.*; + /** Encapsulates the workaround of running all display operations on the AWT event queue thread for the purposes of working around problems seen primarily on ATI cards when rendering into a surface @@ -107,6 +111,20 @@ public class SingleThreadedWorkaround { return singleThreadedWorkaround; } + public static boolean isOpenGLThread() { + return EventQueue.isDispatchThread(); + } + + public static void invokeOnOpenGLThread(Runnable r) throws GLException { + try { + EventQueue.invokeAndWait(r); + } catch (InvocationTargetException e) { + throw new GLException(e.getTargetException()); + } catch (InterruptedException e) { + throw new GLException(e); + } + } + private static void printWorkaroundNotice() { if (singleThreadedWorkaround && Debug.verbose()) { System.err.println("Using single-threaded workaround of dispatching display() on event thread"); diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXGLDrawableFactory.java b/src/net/java/games/jogl/impl/macosx/MacOSXGLDrawableFactory.java index 019e0c30d..1c649e279 100755 --- a/src/net/java/games/jogl/impl/macosx/MacOSXGLDrawableFactory.java +++ b/src/net/java/games/jogl/impl/macosx/MacOSXGLDrawableFactory.java @@ -121,14 +121,9 @@ public class MacOSXGLDrawableFactory extends GLDrawableFactoryImpl { } private void maybeDoSingleThreadedWorkaround(Runnable action) { - if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { - try { - EventQueue.invokeAndWait(action); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } + if (SingleThreadedWorkaround.doWorkaround() && + !SingleThreadedWorkaround.isOpenGLThread()) { + SingleThreadedWorkaround.invokeOnOpenGLThread(action); } else { action.run(); } diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index c1bde5193..1a8e3b7a1 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -117,8 +117,9 @@ public class WindowsGLContext extends GLContextImpl { } // Windows can set up sharing of display lists after creation time WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this); + long hglrc2 = 0; if (other != null) { - long hglrc2 = other.getHGLRC(); + hglrc2 = other.getHGLRC(); if (hglrc2 == 0) { throw new GLException("GLContextShareSet returned an invalid OpenGL context"); } @@ -130,7 +131,7 @@ public class WindowsGLContext extends GLContextImpl { } GLContextShareSet.contextCreated(this); if (DEBUG) { - System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC())); + System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC()) + ", sharing with " + toHexString(hglrc2)); } } diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLDrawableFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLDrawableFactory.java index 8e97d5e0c..b43971ca1 100755 --- a/src/net/java/games/jogl/impl/windows/WindowsGLDrawableFactory.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLDrawableFactory.java @@ -40,7 +40,6 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; -import java.awt.EventQueue; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.Rectangle; @@ -259,14 +258,9 @@ public class WindowsGLDrawableFactory extends GLDrawableFactoryImpl { } private void maybeDoSingleThreadedWorkaround(Runnable action) { - if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { - try { - EventQueue.invokeAndWait(action); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } + if (SingleThreadedWorkaround.doWorkaround() && + !SingleThreadedWorkaround.isOpenGLThread()) { + SingleThreadedWorkaround.invokeOnOpenGLThread(action); } else { action.run(); } diff --git a/src/net/java/games/jogl/impl/x11/X11GLContext.java b/src/net/java/games/jogl/impl/x11/X11GLContext.java index 112f8a709..44233188b 100644 --- a/src/net/java/games/jogl/impl/x11/X11GLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11GLContext.java @@ -128,6 +128,8 @@ public abstract class X11GLContext extends GLContextImpl { } protected int makeCurrentImpl() throws GLException { + // FIXME: in offscreen (non-pbuffer) case this is run without the + // AWT lock held boolean created = false; if (context == 0) { create(); diff --git a/src/net/java/games/jogl/impl/x11/X11GLDrawableFactory.java b/src/net/java/games/jogl/impl/x11/X11GLDrawableFactory.java index 01050468d..f7c472c6b 100755 --- a/src/net/java/games/jogl/impl/x11/X11GLDrawableFactory.java +++ b/src/net/java/games/jogl/impl/x11/X11GLDrawableFactory.java @@ -40,10 +40,8 @@ package net.java.games.jogl.impl.x11; import java.awt.Component; -import java.awt.EventQueue; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; -import java.lang.reflect.InvocationTargetException; import java.security.*; import java.util.ArrayList; import java.util.List; @@ -411,14 +409,9 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl { } private void maybeDoSingleThreadedWorkaround(Runnable action) { - if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { - try { - EventQueue.invokeAndWait(action); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } + if (SingleThreadedWorkaround.doWorkaround() && + !SingleThreadedWorkaround.isOpenGLThread()) { + SingleThreadedWorkaround.invokeOnOpenGLThread(action); } else { action.run(); } diff --git a/src/net/java/games/jogl/impl/x11/X11PbufferGLDrawable.java b/src/net/java/games/jogl/impl/x11/X11PbufferGLDrawable.java index 9294d3954..e934b8bd1 100644 --- a/src/net/java/games/jogl/impl/x11/X11PbufferGLDrawable.java +++ b/src/net/java/games/jogl/impl/x11/X11PbufferGLDrawable.java @@ -188,13 +188,13 @@ public class X11PbufferGLDrawable extends X11GLDrawable { if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) { throw new GLException("pbuffer creation error: glXChooseFBConfig() failed"); } - // Note that we currently don't allow selection of anything but - // the first GLXFBConfig in the returned list - GLXFBConfig fbConfig = fbConfigs[0]; int nelements = nelementsTmp[0]; if (nelements <= 0) { throw new GLException("pbuffer creation error: couldn't find a suitable frame buffer configuration"); } + // Note that we currently don't allow selection of anything but + // the first GLXFBConfig in the returned list + GLXFBConfig fbConfig = fbConfigs[0]; if (DEBUG) { System.err.println("Found " + fbConfigs.length + " matching GLXFBConfigs"); |