diff options
author | Kenneth Russel <[email protected]> | 2005-05-27 00:33:29 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-05-27 00:33:29 +0000 |
commit | c064fc5b4b7afaa2b6ad79a81f3f678c36ed0d30 (patch) | |
tree | 034b757154757da139a0f0f5188554a1911dde96 /src/net/java | |
parent | 39cf72646ad34c140d4400bc0949b9bc18f036af (diff) |
Attempted to speed up GLJPanel redrawing by manually copying scanlines
rather than performing many Graphics.drawImage() calls
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@285 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java')
-rw-r--r-- | src/net/java/games/jogl/GLJPanel.java | 98 |
1 files changed, 63 insertions, 35 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java index 61b1016af..819d85b54 100644 --- a/src/net/java/games/jogl/GLJPanel.java +++ b/src/net/java/games/jogl/GLJPanel.java @@ -87,11 +87,15 @@ public final class GLJPanel extends JPanel implements GLDrawable { private GLCapabilities offscreenCaps; private GLCapabilitiesChooser chooser; private GLDrawable shareWith; + // This image is exactly the correct size to render into the panel private BufferedImage offscreenImage; - private int neededOffscreenImageWidth; - private int neededOffscreenImageHeight; - private DataBufferByte dbByte; - private DataBufferInt dbInt; + // One of these is used to store the read back pixels before storing + // in the BufferedImage + private byte[] readBackBytes; + private int[] readBackInts; + private int readBackWidthInPixels; + private int readBackHeightInPixels; + // Width of the actual GLJPanel private int panelWidth = 0; private int panelHeight = 0; private Updater updater; @@ -235,8 +239,8 @@ public final class GLJPanel extends JPanel implements GLDrawable { Runnable r = new Runnable() { public void run() { GLContext context = null; - neededOffscreenImageWidth = 0; - neededOffscreenImageHeight = 0; + readBackWidthInPixels = 0; + readBackHeightInPixels = 0; if (!hardwareAccelerationDisabled) { // Use factor larger than 2 during shrinks for some hysteresis @@ -271,18 +275,16 @@ public final class GLJPanel extends JPanel implements GLDrawable { // bottleneck. Should probably make the size of the offscreen // image be the exact size of the pbuffer to save some work on // resize operations... - neededOffscreenImageWidth = pbufferWidth; - neededOffscreenImageHeight = fheight; + readBackWidthInPixels = pbufferWidth; + readBackHeightInPixels = fheight; } else { offscreenContext.resizeOffscreenContext(fwidth, fheight); context = offscreenContext; - neededOffscreenImageWidth = fwidth; - neededOffscreenImageHeight = fheight; + readBackWidthInPixels = fwidth; + readBackHeightInPixels = fheight; } - if (offscreenImage != null && - (offscreenImage.getWidth() != neededOffscreenImageWidth || - offscreenImage.getHeight() != neededOffscreenImageHeight)) { + if (offscreenImage != null) { offscreenImage.flush(); offscreenImage = null; } @@ -554,14 +556,14 @@ public final class GLJPanel extends JPanel implements GLDrawable { awtFormat = offscreenContext.getOffscreenContextBufferedImageType(); } - offscreenImage = new BufferedImage(neededOffscreenImageWidth, - neededOffscreenImageHeight, + offscreenImage = new BufferedImage(panelWidth, + panelHeight, awtFormat); switch (awtFormat) { case BufferedImage.TYPE_3BYTE_BGR: glFormat = GL.GL_BGR; glType = GL.GL_UNSIGNED_BYTE; - dbByte = (DataBufferByte) offscreenImage.getRaster().getDataBuffer(); + readBackBytes = new byte[readBackWidthInPixels * readBackHeightInPixels * 3]; break; case BufferedImage.TYPE_INT_RGB: @@ -570,7 +572,7 @@ public final class GLJPanel extends JPanel implements GLDrawable { glType = (hardwareAccelerationDisabled ? offscreenContext.getOffscreenContextPixelDataType() : hwGLFormat); - dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer(); + readBackInts = new int[readBackWidthInPixels * readBackHeightInPixels]; break; default: @@ -593,17 +595,17 @@ public final class GLJPanel extends JPanel implements GLDrawable { gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment); gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE); - gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, offscreenImage.getWidth()); + gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels); gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0); gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); // Actually read the pixels. gl.glReadBuffer(GL.GL_FRONT); - if (dbByte != null) { - gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbByte.getData()); - } else if (dbInt != null) { - gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbInt.getData()); + if (readBackBytes != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes); + } else if (readBackInts != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts); } // Restore saved modes. @@ -612,20 +614,46 @@ public final class GLJPanel extends JPanel implements GLDrawable { gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]); gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]); - - if (!hardwareAccelerationDisabled || - offscreenContext.offscreenImageNeedsVerticalFlip()) { - // This performs reasonably well; the snippet below does not. - // Should figure out if we need to set the image scaling - // preference to FAST since it doesn't require subsampling - // of pixels -- FIXME - for (int i = 0; i < panelHeight; i++) { - g.drawImage(offscreenImage, - 0, i, panelWidth, i+1, - 0, panelHeight - i - 1, panelWidth, panelHeight - i, - GLJPanel.this); + + if (readBackBytes != null || readBackInts != null) { + // Copy temporary data into raster of BufferedImage for faster + // blitting Note that we could avoid this copy in the cases + // where !offscreenContext.offscreenImageNeedsVerticalFlip(), + // but that's the software rendering path which is very slow + // anyway + Object src = null; + Object dest = null; + int srcIncr = 0; + int destIncr = 0; + + if (readBackBytes != null) { + src = readBackBytes; + dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels * 3; + destIncr = offscreenImage.getWidth() * 3; + } else { + src = readBackInts; + dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels; + destIncr = offscreenImage.getWidth(); + } + + if (!hardwareAccelerationDisabled || + offscreenContext.offscreenImageNeedsVerticalFlip()) { + int srcPos = 0; + int destPos = (offscreenImage.getHeight() - 1) * destIncr; + for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } + } else { + int srcPos = 0; + int destEnd = destIncr * offscreenImage.getHeight(); + for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } } - } else { + + // Draw resulting image in one shot g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this); } } |