diff options
author | Sven Gothel <[email protected]> | 2013-06-23 01:02:44 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-06-23 01:02:44 +0200 |
commit | e5df5210e059ef597c1c05942cf7dcc0327730cd (patch) | |
tree | a9281a916905343516a2b10ee6983213ba9ceb5f /src/newt/classes/com/jogamp | |
parent | e2c641bfbf9c2796b02edd3ef15444ce58b42be0 (diff) |
GLWindow: Mention GLStateKeeper's GL state preservation in API doc
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index 1500d48e6..345d92bc1 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -79,11 +79,16 @@ import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowListener; import com.jogamp.newt.event.WindowUpdateEvent; import com.jogamp.opengl.JoglVersion; +import com.jogamp.opengl.GLStateKeeper; /** * An implementation of {@link GLAutoDrawable} and {@link Window} interface, * using a delegated {@link Window} instance, which may be an aggregation (lifecycle: created and destroyed). * <P> + * This implementation supports {@link GLStateKeeper GL state preservation}, + * hence {@link #isGLStatePreservationSupported()} returns <code>true</code>. + * </P> + * <P> * This implementation does not make the OpenGL context current<br> * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.<br> * This design decision is made in favor of a more performant and simplified @@ -433,8 +438,8 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind protected class GLLifecycleHook implements WindowImpl.LifecycleHook { @Override - public void preserveGLStateAtDestroy() { - GLWindow.this.preserveGLStateAtDestroy(true); + public void preserveGLStateAtDestroy(boolean value) { + GLWindow.this.preserveGLStateAtDestroy(value); } @Override @@ -579,6 +584,12 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind } } + /** + * {@inheritDoc} + * <p> + * GLWindow supports GL state preservation, hence returns <code>true</code>. + * </p> + */ @Override public final boolean isGLStatePreservationSupported() { return true; } |