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authorSven Gothel <[email protected]>2010-05-05 15:24:25 +0200
committerSven Gothel <[email protected]>2010-05-05 15:24:25 +0200
commit3464e222467b3af3d7316e960a7bd99d8065fd18 (patch)
tree813040ff21c1ab5e2716d333068eb1ca923cdc5b /src/newt/classes/com/jogamp
parentf16c4d23f0772c351bbb85de98046304ae6b8c6a (diff)
Fix comments
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r--src/newt/classes/com/jogamp/newt/event/NEWTEvent.java5
-rw-r--r--src/newt/classes/com/jogamp/newt/event/WindowEvent.java5
-rw-r--r--src/newt/classes/com/jogamp/newt/event/awt/AWTAdapter.java99
3 files changed, 64 insertions, 45 deletions
diff --git a/src/newt/classes/com/jogamp/newt/event/NEWTEvent.java b/src/newt/classes/com/jogamp/newt/event/NEWTEvent.java
index 6559c5953..1be3dcb3f 100644
--- a/src/newt/classes/com/jogamp/newt/event/NEWTEvent.java
+++ b/src/newt/classes/com/jogamp/newt/event/NEWTEvent.java
@@ -36,6 +36,11 @@ package com.jogamp.newt.event;
import com.jogamp.newt.*;
import java.util.*;
+/**
+ * NEWT events are provided for notification purposes ONLY;<br>
+ * The NEWT will automatically handle the event semantics internally, regardless of whether a program is receiving these events or not.<br>
+ * The actual event semantic is processed before the event is send.<br>
+ */
public class NEWTEvent extends java.util.EventObject {
private boolean isSystemEvent;
private int eventType;
diff --git a/src/newt/classes/com/jogamp/newt/event/WindowEvent.java b/src/newt/classes/com/jogamp/newt/event/WindowEvent.java
index 6706ef778..e542c467f 100644
--- a/src/newt/classes/com/jogamp/newt/event/WindowEvent.java
+++ b/src/newt/classes/com/jogamp/newt/event/WindowEvent.java
@@ -35,6 +35,11 @@ package com.jogamp.newt.event;
import com.jogamp.newt.*;
+/**
+ * NEWT Window events are provided for notification purposes ONLY.<br>
+ * NEWT will automatically handle component moves and resizes internally, regardless of whether a program is receiving these events or not. <br>
+ * The actual event semantic, here move and resize, is processed before the event is send.<br>
+ */
public class WindowEvent extends NEWTEvent {
public static final int EVENT_WINDOW_RESIZED = 100;
public static final int EVENT_WINDOW_MOVED = 101;
diff --git a/src/newt/classes/com/jogamp/newt/event/awt/AWTAdapter.java b/src/newt/classes/com/jogamp/newt/event/awt/AWTAdapter.java
index 6fb02e8e7..9fd3d604b 100644
--- a/src/newt/classes/com/jogamp/newt/event/awt/AWTAdapter.java
+++ b/src/newt/classes/com/jogamp/newt/event/awt/AWTAdapter.java
@@ -33,62 +33,71 @@ package com.jogamp.newt.event.awt;
/**
* Convenient adapter forwarding AWT events to NEWT via the event listener model.<br>
- *
+ * <p>
* You may attach an instance of this adapter to an AWT Component. When an event happen,
- * it is converted to a NEWT event and the given NEWT listener is being called.<br>
- *
+ * it is converted to a NEWT event and the given NEWT listener is being called.<br></p>
+ * <p>
* This adapter fullfills three use cases. First as a plain utility to write code AWT agnostic,
- * ie write an {@link javax.media.opengl.GLEvenListener} and some appropriate NEWT {@link com.jogamp.newt.event.NEWTEventListener}.<br>
- *
- * Attach the {@link javax.media.opengl.GLEvenListener} to a NEWT {@link javax.media.opengl.GLAutoDrawable}, e.g. {@link com.jogamp.newt.opengl.GLWindow},
+ * ie write an {@link javax.media.opengl.GLEvenListener} and some appropriate NEWT {@link com.jogamp.newt.event.NEWTEventListener}.<br></p>
+ * <p>
+ * Attach the {@link javax.media.opengl.GLEvenListener} to a NEWT {@link javax.media.opengl.GLAutoDrawable}, e.g. {@link com.jogamp.newt.opengl.GLWindow},<br>
* or to an AWT {@link javax.media.opengl.GLAutoDrawable}, e.g. {@link javax.media.opengl.awt.GLCanvas}.<br>
- * Attach the NEWT {@link com.jogamp.newt.event.NEWTEventListener} to a NEWT component, e.g. {@link com.jogamp.newt.Window},
- * or to an AWT component, e.g. {@link java.awt.Component}.<br><br>
+ * <br>
+ * Attach the NEWT {@link com.jogamp.newt.event.NEWTEventListener} to a NEWT component, e.g. {@link com.jogamp.newt.Window},<br>
+ * or to an AWT component, e.g. {@link java.awt.Component}.<br></p>
+ * <p>
+ * Common:<br>
* <code>
- javax.media.opengl.GLEvenListener demo1 = new javax.media.opengl.GLEvenListener() { ... } ;
- com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;
-
- // NEWT Usage
- GLWindow glWindow = GLWindow.create();
- glWindow.addGLEventListener(demo1);
- glWindow.addMouseListener(mouseListener);
- ..
-
- // AWT Usage
- GLCanvas glCanvas = new GLCanvas();
- glCanvas.addGLEventListener(demo1);
- new AWTMouseAdapter(mouseListener).addTo(glCanvas);
-
- // This last line is nothing else but a simplified form of:
- AWTMouseAdapter mouseAdapter = new AWTMouseAdapter(mouseListener);
- glCanvas.addMouseListener(mouseAdapter);
- glCanvas.addMouseMotionListener(mouseAdapter);
- * </code>
+ javax.media.opengl.GLEvenListener demo1 = new javax.media.opengl.GLEvenListener() { ... } ;<br>
+ com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;<br>
+ * </code> </p>
+ * <p>
+ * NEWT Usage:<br>
+ * <code>
+ GLWindow glWindow = GLWindow.create();<br>
+ glWindow.addGLEventListener(demo1);<br>
+ glWindow.addMouseListener(mouseListener);<br>
+ * </code> </p>
+ * <p>
+ * AWT Usage:<br>
+ * <code>
+ GLCanvas glCanvas = new GLCanvas();<br>
+ glCanvas.addGLEventListener(demo1);<br>
+ <br>
+ new AWTMouseAdapter(mouseListener).addTo(glCanvas);<br>
+ * </code> </p>
+ * <p>
+ * AWT Usage (previous form in detail):<br>
+ * <code>
+ AWTMouseAdapter mouseAdapter = new AWTMouseAdapter(mouseListener);<br>
+ glCanvas.addMouseListener(mouseAdapter);<br>
+ glCanvas.addMouseMotionListener(mouseAdapter);<br>
+ * </code> </p>
*
- * Second is just a litte variation, where we pass a NEWT Window
- * to impersonate as the source of the event.<br>
- *
+ * <p>
+ * Second is just a litte variation, where we pass a NEWT Window <br>
+ * to impersonate as the source of the event.<br></p>
+ * <p>
* <code>
- com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;
- Component comp = ... ; // the AWT component
- GLWindow glWindow = GLWindow.create(); // the NEWT component
-
- new AWTMouseAdapter(mouseListener, glWindow).addTo(comp);
- * </code>
+ com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;<br>
+ Component comp = ... ; // the AWT component<br>
+ GLWindow glWindow = GLWindow.create(); // the NEWT component<br>
+ <br>
+ new AWTMouseAdapter(mouseListener, glWindow).addTo(comp);<br>
+ * </code> </p>
*
* Last but not least, the AWTAdapter maybe used as a general AWT event forwarder to NEWT.<br>
*
+ * <p>
* <code>
- com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;
- Component comp = ... ; // the AWT component
- GLWindow glWindow = GLWindow.create(); // the NEWT component
- glWindow.addMouseListener(mouseListener); // add the custom EventListener to the NEWT component
-
- new AWTMouseAdapter(glWindow).addTo(comp); // forward all AWT events to glWindow, as NEWT events
- * </code>
+ com.jogamp.newt.event.MouseListener mouseListener = new com.jogamp.newt.event.MouseAdapter() { ... } ;<br>
+ Component comp = ... ; // the AWT component<br>
+ GLWindow glWindow = GLWindow.create(); // the NEWT component<br>
+ glWindow.addMouseListener(mouseListener); // add the custom EventListener to the NEWT component<br>
+ <br>
+ new AWTMouseAdapter(glWindow).addTo(comp); // forward all AWT events to glWindow, as NEWT events<br>
+ * </code> </p>
*
- * </code>
- *
* @see #attachTo
*/
public abstract class AWTAdapter implements java.util.EventListener