diff options
author | Sven Gothel <[email protected]> | 2014-01-12 07:27:55 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-12 07:27:55 +0100 |
commit | 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651 (patch) | |
tree | 796192b477f64056079d05d4ddd0019af7dbdfd8 /src/newt/classes/com/jogamp | |
parent | cf75fbde9f7081bb253eff2bb8f36a39992352e1 (diff) |
Bug 937 - JAWTWindow: Unsatisfying Visibility Computation
Simplify JAWTComponentListener's HierarchyListener:
- Don't interfere w/ Component's visibility anymore!
This shall reduce sideeffects.
Utilize 'isShowing' in each Component specialization, i.e. GLCanvas.
- On SHOWING_CHANGED if a parent caused a change
of the tracked components showing state,
propagate it to the offscreen-layer!
- Remove all other complicated states!
GLCanvas, GLJPanel:
- Instead of 'isVisible()' use 'showing state',
since only the 'showing state' reflects 'true' visibility
throughout the hierarchy.
- Add HierarchyListener and track volatile showing state
to be used instead of 'isVisible'.
Using a cached showing state is more efficient
than quering 'isShowing()' all the time!
NewtCanvasAWT:
- Use 'isShowing()' instead of 'isVisible(), see above
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java index 00c3f1eb7..1ed628435 100644 --- a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java +++ b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java @@ -621,9 +621,9 @@ public class NewtCanvasAWT extends java.awt.Canvas implements WindowClosingProto printActive = false; return; // not yet available .. } - if( !isVisible() ) { + if( !isShowing() ) { if(DEBUG) { - System.err.println(currentThreadName()+": Info: NewtCanvasAWT setupPrint - skipped GL render, drawable visible"); + System.err.println(currentThreadName()+": Info: NewtCanvasAWT setupPrint - skipped GL render, drawable valid, canvas not showing"); } printActive = false; return; // not yet available .. |