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authorSven Gothel <[email protected]>2011-02-28 23:59:16 +0100
committerSven Gothel <[email protected]>2011-02-28 23:59:16 +0100
commit3747f6a608a79152ddda51d984712e8ce8179f54 (patch)
tree1e731b1f9b3563323e772e90da9dc6f0e324c593 /src/newt/classes/com/jogamp
parent3169bfb049053220118e5cec904a1bfaa181c07d (diff)
Cleanup (private access for inner classes)
Partially revert commit 5681c25cfd4c7abce7d653910c9aa7a4e989057e - revert all window feature (visible, fullscreen, ..) runOnEDT calls to wait:=true, it turns out we loose stability and predictable behavior otherwise. - a user must ensure no calling these modifier methods from a locked window state, as documented (and changed) in commit 481285c3d19d0a4c019cffc72b7a8b58296b748e
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 5eec746a8..efbd9594b 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -304,8 +304,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer {
// Hide methods here ..
protected class GLLifecycleHook implements WindowImpl.LifecycleHook {
- class DisposeAction implements Runnable {
- public void run() {
+ private class DisposeAction implements Runnable {
+ public final void run() {
// Lock: Covered by DestroyAction ..
helper.dispose(GLWindow.this);
}
@@ -579,8 +579,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer {
}
}
- class InitAction implements Runnable {
- public void run() {
+ private class InitAction implements Runnable {
+ public final void run() {
// Lock: Locked Surface/Window by MakeCurrent/Release
helper.init(GLWindow.this);
resetCounter();
@@ -588,8 +588,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer {
}
private InitAction initAction = new InitAction();
- class DisplayAction implements Runnable {
- public void run() {
+ private class DisplayAction implements Runnable {
+ public final void run() {
// Lock: Locked Surface/Window by display _and_ MakeCurrent/Release
if (sendReshape) {
helper.reshape(GLWindow.this, 0, 0, getWidth(), getHeight());
@@ -659,8 +659,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer {
totalFrames = 0; lastFrames = 0;
}
- class SwapBuffersAction implements Runnable {
- public void run() {
+ private class SwapBuffersAction implements Runnable {
+ public final void run() {
drawable.swapBuffers();
}
}