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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /src/newt/classes/com/jogamp
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 286840ed1..537b32355 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -830,14 +830,41 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
* A most simple JOGL AWT test entry
*/
public static void main(String args[]) {
+ boolean forceES2 = false;
+ boolean forceES3 = false;
+ boolean forceGL3 = false;
+ if( null != args ) {
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-es2")) {
+ forceES2 = true;
+ } else if(args[i].equals("-es3")) {
+ forceES3 = true;
+ } else if(args[i].equals("-gl3")) {
+ forceGL3 = true;
+ }
+ }
+ }
+ System.err.println("forceES2 "+forceES2);
+ System.err.println("forceES3 "+forceES3);
+ System.err.println("forceGL3 "+forceGL3);
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
System.err.println(JoglVersion.getInstance());
System.err.println(JoglVersion.getDefaultOpenGLInfo(null, null, true).toString());
- final GLProfile glp = GLProfile.getDefault();
+ final GLProfile glp;
+ if(forceGL3) {
+ glp = GLProfile.get(GLProfile.GL3);
+ } else if(forceES3) {
+ glp = GLProfile.get(GLProfile.GLES3);
+ } else if(forceES2) {
+ glp = GLProfile.get(GLProfile.GLES2);
+ } else {
+ glp = GLProfile.getDefault();
+ }
final GLCapabilitiesImmutable caps = new GLCapabilities( glp );
+ System.err.println("Requesting: "+caps);
GLWindow glWindow = GLWindow.create(caps);
glWindow.setSize(128, 128);