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authorSven Gothel <[email protected]>2011-09-08 03:43:54 +0200
committerSven Gothel <[email protected]>2011-09-08 03:43:54 +0200
commit28b0df6c300494a2b54c07fdf43ef04f5f1b0073 (patch)
tree5548d07457fddd4390889c037b63ca20879fa353 /src/newt/classes/com
parentf1c375df106f0f9f6c90772b61a501b4280997fa (diff)
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) - Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6 - WindowImpl: - volatile: windowHandle/visible fields (memeory sync critical) - destroy must set visible := false, to avoid immediate recreation via a display call of another thread, ie an animator. NEWT/Window: Remove isValid() API entry - always true! - NEWT/Window's can always be recreated. - redundancy in API is even worse than redundancy in impl. :)
Diffstat (limited to 'src/newt/classes/com')
-rw-r--r--src/newt/classes/com/jogamp/newt/Window.java12
-rw-r--r--src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java8
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java28
3 files changed, 12 insertions, 36 deletions
diff --git a/src/newt/classes/com/jogamp/newt/Window.java b/src/newt/classes/com/jogamp/newt/Window.java
index ac8311a9a..84f2f0294 100644
--- a/src/newt/classes/com/jogamp/newt/Window.java
+++ b/src/newt/classes/com/jogamp/newt/Window.java
@@ -55,17 +55,8 @@ public interface Window extends NativeWindow, WindowClosingProtocol {
//
/**
- * @return True if native window is valid, can be created or recovered.
- * Otherwise false, ie this window is unrecoverable due to a <code>destroy(true)</code> call.
- *
- * @see #destroy(boolean)
- * @see #setVisible(boolean)
- */
- boolean isValid();
-
- /**
* @return true if the native window handle is valid and ready to operate, ie
- * if the native window has been created, otherwise false.
+ * if the native window has been created via {@link #setVisible(boolean) setVisible(true)}, otherwise false.
*
* @see #setVisible(boolean)
* @see #destroy(boolean)
@@ -102,6 +93,7 @@ public interface Window extends NativeWindow, WindowClosingProtocol {
/**
* Destroy the Window and it's children, incl. native destruction.<br>
* The Window can be recreate via {@link #setVisible(boolean) setVisible(true)}.
+ * <p>Visibility is set to false.</p>
* <p>
* This method invokes {@link Screen#removeReference()} after it's own destruction,<br>
* which will issue {@link Screen#destroy()} if the reference count becomes 0.<br>
diff --git a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java
index 5c242d0e7..51a43d86c 100644
--- a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java
+++ b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java
@@ -159,16 +159,12 @@ public class NewtCanvasAWT extends java.awt.Canvas implements WindowClosingProto
if( null != newtChild ) {
if(attach) {
awtAdapter = new AWTParentWindowAdapter(newtChild).addTo(this);
- if(newtChild.isValid()) {
- newtChild.addWindowListener(clearAWTMenusOnNewtFocus);
- }
+ newtChild.addWindowListener(clearAWTMenusOnNewtFocus);
newtChild.setFocusAction(focusAction); // enable AWT focus traversal
newtChildCloseOp = newtChild.setDefaultCloseOperation(WindowClosingProtocol.DO_NOTHING_ON_CLOSE);
awtWindowClosingProtocol.addClosingListenerOneShot();
} else {
- if(newtChild.isValid()) {
- newtChild.removeWindowListener(clearAWTMenusOnNewtFocus);
- }
+ newtChild.removeWindowListener(clearAWTMenusOnNewtFocus);
newtChild.setFocusAction(null);
newtChild.setDefaultCloseOperation(newtChildCloseOp);
awtWindowClosingProtocol.removeClosingListener();
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 638e4a462..bde4373d1 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -66,7 +66,7 @@ import com.jogamp.opengl.JoglVersion;
* <p>
*/
public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter {
- private WindowImpl window;
+ private final WindowImpl window;
/**
* Constructor. Do not call this directly -- use {@link #create()} instead.
@@ -298,10 +298,6 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
window.setTopLevelSize(width, height);
}
- public final boolean isValid() {
- return window.isValid();
- }
-
public final boolean isNativeValid() {
return window.isNativeValid();
}
@@ -511,28 +507,20 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
}
public void display() {
- display(false);
- }
-
- public void display(boolean forceReshape) {
- if( null == window ) { return; }
-
- if(sendDestroy || ( null!=window && window.hasDeviceChanged() && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) ) {
+ if( !isNativeValid() || !isVisible() ) { return; }
+
+ if(sendDestroy || ( window.hasDeviceChanged() && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) ) {
sendDestroy=false;
destroy();
return;
}
-
- if( null == context && isVisible() && 0<getWidth()*getHeight() ) {
- // retry native window and drawable/context creation
+
+ if( null == context && 0<getWidth()*getHeight() ) { // TODO: Check memory sync
+ // retry drawable and context creation
setVisible(true);
}
- if(forceReshape) {
- sendReshape = true;
- }
-
- if( isVisible() && null != context ) {
+ if( null != context ) { // TODO: Check memory sync
if( NativeSurface.LOCK_SURFACE_NOT_READY < lockSurface() ) {
try {
helper.invokeGL(drawable, context, displayAction, initAction);