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authorSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
committerSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
commita0177c8a1048683e5d43f4712f8f9e37091d4e85 (patch)
tree0d164b0a2fbeda187549f41e488be05f8666b726 /src/newt/classes/com
parentaeca49c50789b42d991386ace3edd0c10d23acc2 (diff)
NEWT/GLWindow.display(): No explicit surface locking/unlocking for GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED, which is required to update the delegated drawable handles (e.g.: EGL surface handle). With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface, an EGL 'wrapper' can work on Windows (eg. ANGLE).
Diffstat (limited to 'src/newt/classes/com')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index c0d79a5d4..156e479fd 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -555,13 +555,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
}
if( null != context ) { // TODO: Check memory sync
- if( NativeSurface.LOCK_SURFACE_NOT_READY < lockSurface() ) {
- try {
- helper.invokeGL(drawable, context, displayAction, initAction);
- } finally {
- unlockSurface();
- }
- }
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(drawable, context, displayAction, initAction);
}
}