diff options
author | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
commit | 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch) | |
tree | e14c927a1da9f089297aa291dcd69f2f39b4f15e /src/newt/classes/com | |
parent | 9036376b7806a5fc61590bf49404eb71830de92f (diff) |
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/newt/classes/com')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java | 9 | ||||
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 25 | ||||
-rw-r--r-- | src/newt/classes/com/jogamp/newt/swt/NewtCanvasSWT.java | 3 |
3 files changed, 26 insertions, 11 deletions
diff --git a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java index 6f0028a77..89a749c51 100644 --- a/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java +++ b/src/newt/classes/com/jogamp/newt/awt/NewtCanvasAWT.java @@ -68,6 +68,15 @@ import com.jogamp.newt.event.awt.AWTAdapter; import com.jogamp.newt.event.awt.AWTKeyAdapter; import com.jogamp.newt.event.awt.AWTMouseAdapter; +/** + * AWT {@link java.awt.Canvas Canvas} containing a NEWT {@link Window} using native parenting. + * + * <h5><A NAME="java2dgl">Offscreen Layer Remarks</A></h5> + * + * {@link OffscreenLayerOption#setShallUseOffscreenLayer(boolean) setShallUseOffscreenLayer(true)} + * maybe called to use an offscreen drawable (FBO or PBuffer) allowing + * the underlying JAWT mechanism to composite the image, if supported. + */ @SuppressWarnings("serial") public class NewtCanvasAWT extends java.awt.Canvas implements WindowClosingProtocol, OffscreenLayerOption { public static final boolean DEBUG = Debug.debug("Window"); diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index 0fc1b4e89..a89ccaedb 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -51,6 +51,7 @@ import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; +import javax.media.opengl.GLDrawable; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; @@ -97,7 +98,7 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind * Constructor. Do not call this directly -- use {@link #create()} instead. */ protected GLWindow(Window window) { - super(null, null, false); + super(null, null, false /* always handle device lifecycle ourselves */); this.window = (WindowImpl) window; this.window.setHandleDestroyNotify(false); window.addWindowListener(new WindowAdapter() { @@ -107,8 +108,8 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind } @Override - public void windowResized(WindowEvent e) { - defaultWindowResizedOp(); + public void windowResized(WindowEvent e) { + defaultWindowResizedOp(getWidth(), getHeight()); } @Override @@ -201,11 +202,8 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind @Override public final CapabilitiesImmutable getChosenCapabilities() { - if (drawable == null) { - return window.getChosenCapabilities(); - } - - return drawable.getChosenGLCapabilities(); + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getChosenGLCapabilities() : window.getChosenCapabilities(); } @Override @@ -536,19 +534,24 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind return; } + final boolean done; final RecursiveLock lock = window.getLock(); lock.lock(); // sync: context/drawable could have been recreated/destroyed while animating try { if( null != context ) { // surface is locked/unlocked implicit by context's makeCurrent/release helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); - } else if( 0<getWidth()*getHeight() ) { - // retry drawable and context creation, will itself issue resize -> display - setVisible(true); + done = true; + } else { + done = false; } } finally { lock.unlock(); } + if( !done && 0<getWidth()*getHeight() ) { + // retry drawable and context creation, will itself issue resize -> display + setVisible(true); + } } //---------------------------------------------------------------------- diff --git a/src/newt/classes/com/jogamp/newt/swt/NewtCanvasSWT.java b/src/newt/classes/com/jogamp/newt/swt/NewtCanvasSWT.java index cada253bc..36bc3f28f 100644 --- a/src/newt/classes/com/jogamp/newt/swt/NewtCanvasSWT.java +++ b/src/newt/classes/com/jogamp/newt/swt/NewtCanvasSWT.java @@ -63,6 +63,9 @@ import com.jogamp.newt.Window; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.util.EDTUtil; +/** + * SWT {@link Canvas} containing a NEWT {@link Window} using native parenting. + */ public class NewtCanvasSWT extends Canvas implements WindowClosingProtocol { private static final boolean DEBUG = Debug.debug("Window"); private static final boolean isOSX = NativeWindowFactory.TYPE_MACOSX == NativeWindowFactory.getNativeWindowType(false); |