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authorSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
committerSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
commit4b5a0f6557d7152ec770bc13ad3c494449de0529 (patch)
tree12fc93f9e7f34b61c1d5748f0e6a1cd85fc6125b /src/newt/classes/com
parentadc9522ccaff74eb779d4d33905d76d52acb36bb (diff)
Fix Bug 606 - New AWT threading implementation breaks .. ; Fix GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
Diffstat (limited to 'src/newt/classes/com')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java36
1 files changed, 20 insertions, 16 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 32d44502f..2205aec8e 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -53,6 +53,7 @@ import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import jogamp.newt.WindowImpl;
@@ -62,6 +63,7 @@ import jogamp.opengl.GLDrawableImpl;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.util.VersionUtil;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.newt.NewtFactory;
import com.jogamp.newt.Screen;
import com.jogamp.newt.Window;
@@ -87,13 +89,6 @@ import com.jogamp.opengl.JoglVersion;
* you can inject {@link javax.media.opengl.GLRunnable} objects
* via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.<br>
* </p>
- * <p>
- * NOTE: [MT-0] Methods utilizing [volatile] drawable/context are not synchronized.
- In case any of the methods are called outside of a locked state
- extra care should be added. Maybe we shall expose locking facilities to the user.
- However, since the user shall stick to the GLEventListener model while utilizing
- GLAutoDrawable implementations, she is safe due to the implicit locked state.
- * </p>
*/
public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter {
private final WindowImpl window;
@@ -437,7 +432,7 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
//e1.printStackTrace();
}
- defaultDestroyOp();
+ destroyImplInLock();
if(Window.DEBUG_IMPLEMENTATION) {
System.err.println("GLWindow.destroy() "+WindowImpl.getThreadName()+", fin");
@@ -515,6 +510,11 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
private GLContext sharedContext = null;
+ @Override
+ protected final RecursiveLock getLock() {
+ return window.getLock();
+ }
+
/**
* Specifies an {@link javax.media.opengl.GLContext OpenGL context} to share with.<br>
* At native creation, {@link #setVisible(boolean) setVisible(true)},
@@ -537,19 +537,18 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
return;
}
- window.lockWindow(); // sync: context/drawable could have been recreated/destroyed while animating
+ final RecursiveLock lock = window.getLock();
+ lock.lock(); // sync: context/drawable could have been recreated/destroyed while animating
try {
- if( null == context && 0<getWidth()*getHeight() ) {
- // retry drawable and context creation
- setVisible(true);
- }
-
if( null != context ) {
// surface is locked/unlocked implicit by context's makeCurrent/release
helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
+ } else if( 0<getWidth()*getHeight() ) {
+ // retry drawable and context creation, will itself issue resize -> display
+ setVisible(true);
}
} finally {
- window.unlockWindow();
+ lock.unlock();
}
}
@@ -559,7 +558,7 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
private GLDrawableFactory factory;
@Override
- public GLDrawableFactory getFactory() {
+ public final GLDrawableFactory getFactory() {
return factory;
}
@@ -567,6 +566,11 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
public final void setRealized(boolean realized) {
}
+ @Override
+ public final void swapBuffers() throws GLException {
+ defaultSwapBuffers();
+ }
+
//----------------------------------------------------------------------
// NEWTEventConsumer
//