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authorSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
committerSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
commit6c346d98f04e2355210960fe9ffde47432f04d62 (patch)
tree938536365abee309d5acf9ada1ac75bc1a49e939 /src/newt/classes/jogamp
parent47b0d317df3c860b6cf3ea10196dfee82b3b3dc1 (diff)
Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (GearsES1/ES2)
rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
Diffstat (limited to 'src/newt/classes/jogamp')
-rw-r--r--src/newt/classes/jogamp/newt/WindowImpl.java4
-rw-r--r--src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java422
2 files changed, 2 insertions, 424 deletions
diff --git a/src/newt/classes/jogamp/newt/WindowImpl.java b/src/newt/classes/jogamp/newt/WindowImpl.java
index e03c4553e..54a8c2bb8 100644
--- a/src/newt/classes/jogamp/newt/WindowImpl.java
+++ b/src/newt/classes/jogamp/newt/WindowImpl.java
@@ -64,7 +64,7 @@ import javax.media.nativewindow.NativeWindow;
import javax.media.nativewindow.NativeWindowException;
import javax.media.nativewindow.NativeWindowFactory;
import javax.media.nativewindow.SurfaceUpdatedListener;
-import javax.media.nativewindow.util.DimensionReadOnly;
+import javax.media.nativewindow.util.DimensionImmutable;
import javax.media.nativewindow.util.Insets;
import javax.media.nativewindow.util.Point;
import javax.media.nativewindow.util.Rectangle;
@@ -1527,7 +1527,7 @@ public abstract class WindowImpl implements Window, NEWTEventConsumer
}
if(success) {
- DimensionReadOnly screenSize = sm.getMonitorMode().getSurfaceSize().getResolution();
+ DimensionImmutable screenSize = sm.getMonitorMode().getSurfaceSize().getResolution();
if ( getHeight() > screenSize.getHeight() ||
getWidth() > screenSize.getWidth() ) {
setSize(screenSize.getWidth(), screenSize.getHeight());
diff --git a/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java b/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java
deleted file mode 100644
index 1a4e16112..000000000
--- a/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java
+++ /dev/null
@@ -1,422 +0,0 @@
-
-package jogamp.newt.driver.android.test;
-
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES1;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLProfile;
-import com.jogamp.opengl.util.ImmModeSink;
-
-import com.jogamp.newt.Window;
-import com.jogamp.newt.event.KeyAdapter;
-import com.jogamp.newt.event.KeyEvent;
-import com.jogamp.newt.event.KeyListener;
-import com.jogamp.newt.event.MouseAdapter;
-import com.jogamp.newt.event.MouseEvent;
-import com.jogamp.newt.event.MouseListener;
-
-/**
- * Gears.java <BR>
- * author: Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P>
- *
- * This version is equal to Brian Paul's version 1.2 1999/10/21
- */
-
-public class GearsGL2ES1 implements GLEventListener {
- private final float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
- private final float red[] = { 0.8f, 0.1f, 0.0f, 0.7f };
- private final float green[] = { 0.0f, 0.8f, 0.2f, 0.7f };
- private final float blue[] = { 0.2f, 0.2f, 1.0f, 0.7f };
-
- private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
- private GearBuffers gear1=null, gear2=null, gear3=null;
- private float angle = 0.0f;
- private int swapInterval;
-
- private int prevMouseX, prevMouseY;
-
- public GearsGL2ES1(int swapInterval) {
- this.swapInterval = swapInterval;
- }
-
- public GearsGL2ES1() {
- this.swapInterval = 1;
- }
-
- public void init(GLAutoDrawable drawable) {
- System.err.println("Gears: Init: "+drawable);
- // Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
-
- GL _gl = drawable.getGL();
- // GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl /*, true*/);
- GL2ES1 gl = _gl.getGL2ES1();
-
- System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
- System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
-
- gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, pos, 0);
- gl.glEnable(GL.GL_CULL_FACE);
- gl.glEnable(GL2ES1.GL_LIGHTING);
- gl.glEnable(GL2ES1.GL_LIGHT0);
- gl.glEnable(GL2ES1.GL_DEPTH_TEST);
-
- /* make the gears */
- if(null == gear1) {
- gear1 = gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- System.err.println("gear1 created: "+gear1);
- } else {
- System.err.println("gear1 reused: "+gear1);
- }
-
- if(null == gear2) {
- gear2 = gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- System.err.println("gear2 created: "+gear2);
- } else {
- System.err.println("gear2 reused: "+gear2);
- }
-
- if(null == gear3) {
- gear3 = gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
- System.err.println("gear3 created: "+gear3);
- } else {
- System.err.println("gear3 reused: "+gear3);
- }
-
- gl.glEnable(GL2ES1.GL_NORMALIZE);
-
- // MouseListener gearsMouse = new TraceMouseAdapter(new GearsMouseAdapter());
- MouseListener gearsMouse = new GearsMouseAdapter();
- KeyListener gearsKeys = new GearsKeyAdapter();
-
- if (drawable instanceof Window) {
- Window window = (Window) drawable;
- window.addMouseListener(gearsMouse);
- window.addKeyListener(gearsKeys);
- } /* else if (GLProfile.isAWTAvailable() && drawable instanceof java.awt.Component) {
- java.awt.Component comp = (java.awt.Component) drawable;
- new AWTMouseAdapter(gearsMouse).addTo(comp);
- new AWTKeyAdapter(gearsKeys).addTo(comp);
- } */
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- System.err.println("Gears: Reshape "+x+"/"+y+" "+width+"x"+height);
- GL2ES1 gl = drawable.getGL().getGL2ES1();
-
- gl.setSwapInterval(swapInterval);
-
- float h = (float)height / (float)width;
-
- gl.glMatrixMode(GL2ES1.GL_PROJECTION);
-
- gl.glLoadIdentity();
- gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
- gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glTranslatef(0.0f, 0.0f, -40.0f);
- }
-
- public void dispose(GLAutoDrawable drawable) {
- System.err.println("Gears: Dispose");
- }
-
- public void display(GLAutoDrawable drawable) {
- // Turn the gears' teeth
- angle += 2.0f;
-
- // Get the GL corresponding to the drawable we are animating
- GL2ES1 gl = drawable.getGL().getGL2ES1();
-
- gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- gl.glClear(GL2ES1.GL_COLOR_BUFFER_BIT | GL2ES1.GL_DEPTH_BUFFER_BIT);
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- // Rotate the entire assembly of gears based on how the user
- // dragged the mouse around
- gl.glPushMatrix();
- gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
- gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
- gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
-
- final boolean disableBufferAfterDraw = true;
-
- // Place the first gear and call its display list
- gl.glPushMatrix();
- gl.glTranslatef(-3.0f, -2.0f, 0.0f);
- gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
- gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, red, 0);
- gear1.draw(gl, disableBufferAfterDraw);
- gl.glPopMatrix();
-
- // Place the second gear and call its display list
- gl.glPushMatrix();
- gl.glTranslatef(3.1f, -2.0f, 0.0f);
- gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
- gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, green, 0);
- gear2.draw(gl, disableBufferAfterDraw);
- gl.glPopMatrix();
-
- // Place the third gear and call its display list
- gl.glPushMatrix();
- gl.glTranslatef(-3.1f, 4.2f, 0.0f);
- gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
- gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, blue, 0);
- gear3.draw(gl, disableBufferAfterDraw);
- gl.glPopMatrix();
-
- // Remember that every push needs a pop; this one is paired with
- // rotating the entire gear assembly
- gl.glPopMatrix();
- }
-
- static class GearBuffers {
- public final ImmModeSink frontFace;
- public final ImmModeSink frontSide;
- public final ImmModeSink backFace;
- public final ImmModeSink backSide;
- public final ImmModeSink outwardFace;
- public final ImmModeSink insideRadiusCyl;
-
- public GearBuffers(
- ImmModeSink frontFace,
- ImmModeSink frontSide,
- ImmModeSink backFace,
- ImmModeSink backSide,
- ImmModeSink outwardFace,
- ImmModeSink insideRadiusCyl) {
- this.frontFace = frontFace;
- this.frontSide = frontSide;
- this.backFace = backFace;
- this.backSide = backSide;
- this.outwardFace = outwardFace;
- this.insideRadiusCyl = insideRadiusCyl;
- }
-
- public void draw(GL2ES1 gl, boolean disableBufferAfterDraw) {
- gl.glShadeModel(GL2ES1.GL_FLAT);
- frontFace.draw(gl, disableBufferAfterDraw);
- frontSide.draw(gl, disableBufferAfterDraw);
- backFace.draw(gl, disableBufferAfterDraw);
- backSide.draw(gl, disableBufferAfterDraw);
- outwardFace.draw(gl, disableBufferAfterDraw);
- gl.glShadeModel(GL2ES1.GL_SMOOTH);
- insideRadiusCyl.draw(gl, disableBufferAfterDraw);
- }
- }
-
- public static GearBuffers gear(GL2ES1 gl,
- float inner_radius,
- float outer_radius,
- float width,
- int teeth,
- float tooth_depth)
- {
- final float dz = width * 0.5f;
- int i;
- float r0, r1, r2;
- float angle, da;
- float u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
-
- da = 2.0f * (float) Math.PI / teeth / 4.0f;
-
- /* draw front face */
- ImmModeSink vboFrontFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*teeth+2,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 0, GL.GL_BYTE, /* texture */ 0, GL.GL_FLOAT);
- vboFrontFace.glBegin(GL.GL_TRIANGLE_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0f * (float) Math.PI / teeth;
- vboFrontFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
- vboFrontFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
- vboFrontFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
- vboFrontFace.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), dz);
- }
- vboFrontFace.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), dz);
- vboFrontFace.glVertex3f(r1 * (float)Math.cos(0f), r1 * (float)Math.sin(0f), dz);
- vboFrontFace.glEnd(gl, false /* immediate */);
-
- /* draw front sides of teeth */
- ImmModeSink vboFrontSide = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 6*teeth,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
- vboFrontSide.glBegin(GL.GL_TRIANGLES);
- for (i = 0; i < teeth; i++) {
- // QUAD [s0..s3] -> 2x TRIs
- angle = i * 2.0f * (float) Math.PI / teeth;
- // s0
- vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
- // s1
- vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), dz);
- // s2
- vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), dz);
-
- // s0
- vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
- // s2
- vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), dz);
- // s3
- vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), dz);
- }
- vboFrontSide.glEnd(gl, false /* immediate */);
-
- /* draw back face */
- ImmModeSink vboBackFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*teeth+2,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
- vboBackFace.glBegin(GL.GL_TRIANGLE_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0f * (float) Math.PI / teeth;
- vboBackFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
- vboBackFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
- vboBackFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
- vboBackFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
- }
- vboBackFace.glVertex3f(r1 * (float)Math.cos(0f), r1 * (float)Math.sin(0f), -dz);
- vboBackFace.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), -dz);
- vboBackFace.glEnd(gl, false /* immediate */);
-
- /* draw back sides of teeth */
- ImmModeSink vboBackSide = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 6*teeth,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
- vboBackSide.glBegin(GL.GL_TRIANGLES);
- for (i = 0; i < teeth; i++) {
- // QUAD [s0..s3] -> 2x TRIs
- angle = i * 2.0f * (float) Math.PI / teeth;
- // s0
- vboBackSide.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
- // s1
- vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
- // s2
- vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -dz);
-
- // s0
- vboBackSide.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
- // s2
- vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -dz);
- // s3
- vboBackSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
- }
- vboBackSide.glEnd(gl, false /* immediate */);
-
- /* draw outward faces of teeth */
- ImmModeSink vboOutwardFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*4*teeth,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 3, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
- vboOutwardFace.glBegin(GL.GL_TRIANGLE_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0f * (float) Math.PI / teeth;
- u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
- v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
- len = (float)Math.sqrt(u * u + v * v);
- u /= len;
- v /= len;
-
- vboOutwardFace.glNormal3f(v, -u, 0.0f);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), -dz);
-
- vboOutwardFace.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), -dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
-
- u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
- v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
- vboOutwardFace.glNormal3f(v, -u, 0.0f);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), dz);
- vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
-
- vboOutwardFace.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
- vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
- }
- vboOutwardFace.glEnd(gl, false /* immediate */);
-
- /* draw inside radius cylinder */
- ImmModeSink vboInsideRadiusCyl = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 2*teeth+2,
- /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
- /* normal */ 3, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
- vboInsideRadiusCyl.glBegin(GL.GL_TRIANGLE_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0f * (float) Math.PI / teeth;
- vboInsideRadiusCyl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
- vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
- vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
- }
- vboInsideRadiusCyl.glNormal3f(-(float)Math.cos(0f), -(float)Math.sin(0f), 0.0f);
- vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), -dz);
- vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), dz);
- vboInsideRadiusCyl.glEnd(gl, false /* immediate */);
- return new GearBuffers(vboFrontFace, vboFrontSide, vboBackFace, vboBackSide, vboOutwardFace, vboInsideRadiusCyl);
- }
-
- class GearsKeyAdapter extends KeyAdapter {
- public void keyPressed(KeyEvent e) {
- int kc = e.getKeyCode();
- if(KeyEvent.VK_LEFT == kc) {
- view_roty -= 1;
- } else if(KeyEvent.VK_RIGHT == kc) {
- view_roty += 1;
- } else if(KeyEvent.VK_UP == kc) {
- view_rotx -= 1;
- } else if(KeyEvent.VK_DOWN == kc) {
- view_rotx += 1;
- }
- }
- }
-
- class GearsMouseAdapter extends MouseAdapter {
- public void mousePressed(MouseEvent e) {
- prevMouseX = e.getX();
- prevMouseY = e.getY();
- }
-
- public void mouseReleased(MouseEvent e) {
- }
-
- public void mouseDragged(MouseEvent e) {
- int x = e.getX();
- int y = e.getY();
- int width=0, height=0;
- Object source = e.getSource();
- if(source instanceof Window) {
- Window window = (Window) source;
- width=window.getWidth();
- height=window.getHeight();
- } else if (GLProfile.isAWTAvailable() && source instanceof java.awt.Component) {
- java.awt.Component comp = (java.awt.Component) source;
- width=comp.getWidth();
- height=comp.getHeight();
- } else {
- throw new RuntimeException("Event source neither Window nor Component: "+source);
- }
- float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)width);
- float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)height);
-
- prevMouseX = x;
- prevMouseY = y;
-
- view_rotx += thetaX;
- view_roty += thetaY;
- }
- }
-}