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authorSven Gothel <[email protected]>2012-06-28 21:39:37 +0200
committerSven Gothel <[email protected]>2012-06-28 21:39:37 +0200
commit3334a924309a9361a448d69bc707d4cce416b430 (patch)
tree462e2c022c229a7a738b97e215f93e6370f4cc92 /src/newt/classes/jogamp
parentbc7503c77892a9e14b10e8b8e9ce48b148c6fa4c (diff)
NEWT GLWindow multithreading fix and annotations (see commit bc7503c77892a9e14b10e8b8e9ce48b148c6fa4c).
NEWT GLWindow multithreading fix: - Add required locking of display(), otherwise a drawable/context destruction of another threads could lead to [still] use asynced data.
Diffstat (limited to 'src/newt/classes/jogamp')
-rw-r--r--src/newt/classes/jogamp/newt/WindowImpl.java7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/newt/classes/jogamp/newt/WindowImpl.java b/src/newt/classes/jogamp/newt/WindowImpl.java
index baad77ffb..34f248121 100644
--- a/src/newt/classes/jogamp/newt/WindowImpl.java
+++ b/src/newt/classes/jogamp/newt/WindowImpl.java
@@ -618,6 +618,13 @@ public abstract class WindowImpl implements Window, NEWTEventConsumer
return surfaceLock.getOwner();
}
+ public final void lockWindow() {
+ windowLock.lock();
+ }
+ public final void unlockWindow() {
+ windowLock.unlock();
+ }
+
public final boolean isWindowLockedByOtherThread() {
return windowLock.isLockedByOtherThread();
}