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authorSven Gothel <[email protected]>2010-10-28 01:24:58 +0200
committerSven Gothel <[email protected]>2010-10-28 01:24:58 +0200
commit99d205d0c5f047ef9a6a6e21f351abe415ed3b15 (patch)
treee4d080682d90e7dd0d865383ba581101e018a6f4 /src/newt/classes
parente6225fce71daa90a2a2b631550ba048c2a84ff25 (diff)
Animator Fix/Cleanup
- Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl', wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT). - Animator - remove volatile for synced state isAnimated - new state isPaused, since shouldPause give the wrong answer for isPaused() - Cleanup wait condition for lifecycle tasks (start/stop/pause/resume) - 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl' - 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl', hence no derivation of a complete overwritten AnimatorImpl needed. - GLWindow.destroyActionPreLock() - Stop animator if unrecoverable, else pause only. Tests: - No explicit animator stop, hence tests implicit stop/pause by GLDrawableHelper and/or GLWindow.
Diffstat (limited to 'src/newt/classes')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index f6901e54a..7836bec68 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -280,10 +280,14 @@ public class GLWindow implements GLAutoDrawable, Window {
/** Window.LifecycleHook */
public synchronized void destroyActionPreLock(boolean unrecoverable) {
GLAnimatorControl animator = GLWindow.this.getAnimator();
- // since we have no 'recreation model' for dispose here yet,
- // we simply stop the animator if started.
- if(null!=animator && animator.isStarted()) {
- animator.stop();
+ if(null!=animator) {
+ if(unrecoverable) {
+ if(animator.isStarted()) {
+ animator.stop();
+ }
+ } else if(animator.isAnimating()) {
+ animator.pause();
+ }
}
}