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author | Sven Gothel <[email protected]> | 2012-10-12 15:10:29 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-12 15:10:29 +0200 |
commit | e3ee1e25276760cba5db0333301d3ba19d62dd69 (patch) | |
tree | 0d7a01e14de75132856e77b619837b1887d5456a /src/newt/native/IntelGDL.c | |
parent | da258d10d4e929bb2993e7a0329ad32d079fd731 (diff) |
Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix, incomplete still), ShaderSelectionMode, Fix default values
Besides the above mentioned additional features towards completness of the FFP emu,
the ShaderSelectionMode allows fixating a shader program configuration,
i.e. AUTO switch (default) or choosing a static shader program to avoid heavy program switches
incl. uniform/attribute updates.
Diffstat (limited to 'src/newt/native/IntelGDL.c')
0 files changed, 0 insertions, 0 deletions