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authorSven Gothel <[email protected]>2023-10-02 19:42:42 +0200
committerSven Gothel <[email protected]>2023-10-02 19:42:42 +0200
commitf842843df2c77f5badaace6858d3336151ce0827 (patch)
tree1e0e9c6b689fccc580507f9a2809f785986466b1 /src/newt/native/ScreenMode.h
parentb0893eda1035bcb1c6a88e52dac6cd00dfedf696 (diff)
Bug 1468 - SIGSEGV on use after free when destroying NEWT Window/Display via a native dispatch'ed event like key/mouse/touch input
SIGSEGV on use after free of native X11 Display* at XEventsQueued in DisplayDriver.DispatchMessages0. This potentially happens when an application destroys the NEWT Window/Display from an action being called directly from DisplayDriver.DispatchMessages0 (itself), i.e. keyboard or mouse input. DisplayDriver.DispatchMessages0 stays in the event loop and the next XEventsQueued call causes a SIGSEGV due to already deleted display driver connection and hence invalid native X11 Display*. This issue also exist for other Windowing System drivers, where the native (dispatch) method sticks to a loop and still (re)uses the window or display handle. One is WindowsWindow, where touch events are looped, but such handler could have closed the window. Querying the status of a window / display instance before dispatching is not be good enough - resource could already be GC'ed, so we also would need to query jobject status - would imply an addition Java callback +++ This fix: Having the Java callbacks return a boolean with the value Window.isNativeValid(). This way the dispatch logic - can bail out right away w/o using the resource anymore - must be reviewed by myself due to changed Call{Void->Boolean}*(..) invocation change. This review shall resolve potential similar issues. +++ Tested on X11/Linux/GNU, Windows and MacOS with new TestDestroyGLAutoDrawableNewtAWT, which tests all destruction invocation variants.
Diffstat (limited to 'src/newt/native/ScreenMode.h')
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