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author | Sven Gothel <[email protected]> | 2013-01-12 09:04:31 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-01-12 09:04:31 +0100 |
commit | 62c8fcc30dd5f9558df9ca907a6936c7bc252527 (patch) | |
tree | 304acfb4d3628c809d49f06a894c5ba1b3081831 /src/newt/native/WindowEvent.h | |
parent | a1bc317c24d55da1199450fe4c9c85d1105844b5 (diff) |
Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
Diffstat (limited to 'src/newt/native/WindowEvent.h')
0 files changed, 0 insertions, 0 deletions