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author | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
commit | d44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch) | |
tree | b05fbfb142497d7d62760d8d908236c5f7280fe5 /src/newt/native/WindowsWindow.c | |
parent | 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff) |
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface
and high-level access to eye specific constant parameter
and variable eye movement.
+++
Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2'
Move javax.media.opengl.GLEventListener2
-> com.jogamp.opengl.util.CustomRendererListener
-> com.jogamp.opengl.util.stereo.StereoRendererListener
StereoRendererListener adds stereoscopic specific:
public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final EyePose eyePose);
.. see below.
++
Add com.jogamp.opengl.util.stereo:
- EyeParameter (Constant eye parameters, like IPD and FOV)
- EyePose (Current eye position and orientation)
+++
Add com.jogamp.opengl.math.FovHVHalves to support
non-centered bi-directional FOV for lenses.
Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant.
+++
Diffstat (limited to 'src/newt/native/WindowsWindow.c')
0 files changed, 0 insertions, 0 deletions