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authorSven Gothel <[email protected]>2013-05-17 08:48:57 +0200
committerSven Gothel <[email protected]>2013-05-17 08:48:57 +0200
commit9fbcc16eb37b35f4f0f02e74be6ab14169e3bad0 (patch)
tree50547831d7f10b8ba8eec43af615ddd344ac5a16 /src/newt/native/WindowsWindow.c
parent1cc44101bd4f44407929c686d3c6e00d36793495 (diff)
GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
Diffstat (limited to 'src/newt/native/WindowsWindow.c')
0 files changed, 0 insertions, 0 deletions