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authorSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
committerSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
commitd44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch)
treeb05fbfb142497d7d62760d8d908236c5f7280fe5 /src/newt
parent36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff)
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
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