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authorSven Gothel <[email protected]>2011-08-30 15:41:00 +0200
committerSven Gothel <[email protected]>2011-08-30 15:41:00 +0200
commit1ac5a3f0643a761d2d9e217883da73ad993a91b9 (patch)
tree60f013931bb8414149909fb1146f5b4f086fed3c /src/newt
parent736d1c5d27e0cee36993f74dca787aefd3df7d18 (diff)
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached.
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context - test cases utilize ShaderState before useProgram() was invoked, hence we need an API entry to attach the ShaderState explictly GLArrayDataClient-GLSL: Check if ShaderState is attached. - catch error case of non bound ShaderState to GL context
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