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authorSven Gothel <[email protected]>2012-07-04 18:02:11 +0200
committerSven Gothel <[email protected]>2012-07-04 18:02:11 +0200
commit9b35c57425b0a5f6b789b9b43a62a8b64be51d86 (patch)
tree04a4e082e00fd4d313346aa8dfc2ce4e5d3ab145 /src/newt
parenteed8508ae1132e5f45f788e9cb3f3d5a1050ac70 (diff)
GLAutoDrawable* refinement of abstraction / generalization - API Change!
- GLAutoDrawable (compat change - recompile): - 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)' Allows notifying caller whether the task has been executed or at least enqueued. - GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)' - This allow one to remove a specific GLEventListener and reusing it (return value). - GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)' - Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp(). - Removes redundancy of methods - GLAutoDrawableBase/Delegate - better 'default' names to emphasize it's purpose, adding API doc - includes more generic functionality - defaultWindowDestroyNotify() - defaultDestroyOp() - TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled. - Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
Diffstat (limited to 'src/newt')
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java42
1 files changed, 4 insertions, 38 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 6a328ed07..96baab3ae 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -53,7 +53,6 @@ import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import jogamp.newt.WindowImpl;
@@ -109,37 +108,17 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
window.addWindowListener(new WindowAdapter() {
@Override
public void windowRepaint(WindowUpdateEvent e) {
- defaultRepaintOp();
+ defaultWindowRepaintOp();
}
@Override
public void windowResized(WindowEvent e) {
- defaultReshapeOp();
+ defaultWindowResizedOp();
}
@Override
public void windowDestroyNotify(WindowEvent e) {
- if( WindowClosingMode.DISPOSE_ON_CLOSE == GLWindow.this.getDefaultCloseOperation() ) {
- // Is an animator thread perform rendering?
- if (GLWindow.this.helper.isExternalAnimatorRunning()) {
- // Pause animations before initiating safe destroy.
- final GLAnimatorControl ctrl = GLWindow.this.helper.getAnimator();
- boolean isPaused = ctrl.pause();
- destroy();
- if(isPaused) {
- ctrl.resume();
- }
- } else if (GLWindow.this.window.isWindowLockedByOtherThread()) {
- // Window is locked by another thread
- // Flag that destroy should be performed on the next
- // attempt to display.
- sendDestroy = true;
- } else {
- // Without an external thread animating or locking the
- // surface, we are safe.
- destroy ();
- }
- }
+ defaultWindowDestroyNotifyOp();
}
});
this.window.setLifecycleHook(new GLLifecycleHook());
@@ -453,20 +432,7 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
//e1.printStackTrace();
}
- if( window.isNativeValid() && null != drawable && drawable.isRealized() ) {
- if( null != context && context.isCreated() ) {
- // Catch dispose GLExceptions by GLEventListener, just 'print' them
- // so we can continue with the destruction.
- try {
- helper.disposeGL(GLWindow.this, drawable, context, null);
- } catch (GLException gle) {
- gle.printStackTrace();
- }
- }
- drawable.setRealized(false);
- }
- context = null;
- drawable = null;
+ defaultDestroyOp();
if(Window.DEBUG_IMPLEMENTATION) {
System.err.println("GLWindow.destroy() "+Thread.currentThread()+", fin");