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authorSven Gothel <[email protected]>2011-11-26 06:14:35 +0100
committerSven Gothel <[email protected]>2011-11-26 06:14:35 +0100
commit8a7ebf29156ac886a267fe32d78baede009a638f (patch)
treebeb315e7dedd84b7bdd7973d3bd9f9f3d77bd600 /src/newt
parent3f790b11166f5c51773a9b8832478feb3dcf8a40 (diff)
NewtFactory/GLWindow: Cleanup API doc (Display lifecycle, copy or reuse, etc ..)
Diffstat (limited to 'src/newt')
-rw-r--r--src/newt/classes/com/jogamp/newt/NewtFactory.java89
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java35
2 files changed, 102 insertions, 22 deletions
diff --git a/src/newt/classes/com/jogamp/newt/NewtFactory.java b/src/newt/classes/com/jogamp/newt/NewtFactory.java
index f38876128..2a8a8182d 100644
--- a/src/newt/classes/com/jogamp/newt/NewtFactory.java
+++ b/src/newt/classes/com/jogamp/newt/NewtFactory.java
@@ -85,53 +85,120 @@ public class NewtFactory {
public static boolean useEDT() { return useEDT; }
/**
- * Create a Display entity, incl native creation
+ * Create a Display entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Display#addReference()}.
+ * </p>
+ * <p>
+ * An already existing display connection of the same <code>name</code> will be reused.
+ * </p>
+ * @param name the display connection name
+ * @return the new or reused Display instance
*/
public static Display createDisplay(String name) {
return createDisplay(name, true);
}
+ /**
+ * Create a Display entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Display#addReference()}.
+ * </p>
+ * <p>
+ * An already existing display connection of the same <code>name</code> will be reused
+ * <b>if</b> <code>reuse</code> is <code>true</code>, otherwise a new instance is being created.
+ * </p>
+ * @param name the display connection name
+ * @param reuse attempt to reuse an existing Display with same <code>name</code> if set true, otherwise create a new instance.
+ * @return the new or reused Display instance
+ */
public static Display createDisplay(String name, boolean reuse) {
return DisplayImpl.create(NativeWindowFactory.getNativeWindowType(true), name, 0, reuse);
}
/**
- * Create a Display entity using the given implementation type, incl native creation
+ * Create a Display entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Display#addReference()}.
+ * </p>
+ * <p>
+ * An already existing display connection of the same <code>name</code> will be reused.
+ * </p>
+ * @param type explicit NativeWindow type eg. {@link NativeWindowFactory#TYPE_AWT}
+ * @param name the display connection name
+ * @return the new or reused Display instance
*/
public static Display createDisplay(String type, String name) {
return createDisplay(type, name, true);
}
+ /**
+ * Create a Display entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Display#addReference()}.
+ * </p>
+ * <p>
+ * An already existing display connection of the same <code>name</code> will be reused
+ * <b>if</b> <code>reuse</code> is <code>true</code>, otherwise a new instance is being created.
+ * </p>
+ * @param type explicit NativeWindow type eg. {@link NativeWindowFactory#TYPE_AWT}
+ * @param name the display connection name
+ * @param reuse attempt to reuse an existing Display with same <code>name</code> if set true, otherwise create a new instance.
+ * @return the new or reused Display instance
+ */
public static Display createDisplay(String type, String name, boolean reuse) {
return DisplayImpl.create(type, name, 0, reuse);
}
/**
- * Create a Screen entity, incl native creation
+ * Create a Screen entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Screen#addReference()}.
+ * </p>
+ * <p>
+ * The lifecycle of this Screen's Display is handled via {@link Display#addReference()}
+ * and {@link Display#removeReference()}.
+ * </p>
*/
public static Screen createScreen(Display display, int index) {
return ScreenImpl.create(display, index);
}
/**
- * Create a top level Window entity, incl native creation.<br>
- * The Display/Screen is created and owned, ie destructed atomatically.<br>
- * A new Display is only created if no preexisting one could be found via {@link Display#getLastDisplayOf(java.lang.String, java.lang.String, int)}.
+ * Create a top level Window entity on the default Display and default Screen.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Window#setVisible(boolean)}.
+ * </p>
+ * <p>
+ * An already existing default Display will be reused.
+ * </p>
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*/
public static Window createWindow(CapabilitiesImmutable caps) {
return createWindowImpl(NativeWindowFactory.getNativeWindowType(true), caps);
}
/**
- * Create a top level Window entity, incl native creation
+ * Create a top level Window entity.
+ * <p>
+ * Native creation is lazily done at usage, ie. {@link Window#setVisible(boolean)}.
+ * </p>
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*/
public static Window createWindow(Screen screen, CapabilitiesImmutable caps) {
return createWindowImpl(screen, caps);
}
/**
- * Create a child Window entity attached to the given parent, incl native creation.<br>
- * The Screen and Display information is regenerated utilizing the parents information.<br>
+ * Create a child Window entity attached to the given parent.<br>
+ * The Screen and Display information is regenerated utilizing the parents information,
+ * while reusing an existing Display.<br>
* <p>
* In case <code>parentWindowObject</code> is a {@link com.jogamp.newt.Window} instance,<br>
* the new window is added to it's list of children.<br>
@@ -143,6 +210,10 @@ public class NewtFactory {
* In case <code>parentWindowObject</code> is a different {@link javax.media.nativewindow.NativeWindow} implementation,<br>
* you have to handle all events appropriate.<br></p>
* <p>
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*
* @param parentWindowObject either a NativeWindow instance
*/
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index b2a44dbf6..d03a475ee 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -122,12 +122,13 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
}
/**
- * Creates a new GLWindow attaching a new Window referencing a new Screen
- * with the given GLCapabilities.
- * <P>
- * The resulting GLWindow owns the Window, Screen and Device, ie it will be destructed.
- * <P>
- * The default display connection will be used and reused if already in process.
+ * Creates a new GLWindow attaching a new Window referencing a
+ * new default Screen and default Display with the given GLCapabilities.
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
+ * The default Display will be reused if already instantiated.
*/
public static GLWindow create(GLCapabilitiesImmutable caps) {
return new GLWindow(NewtFactory.createWindow(caps));
@@ -136,8 +137,10 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
/**
* Creates a new GLWindow attaching a new Window referencing the given Screen
* with the given GLCapabilities.
- * <P>
- * The resulting GLWindow owns the Window, ie it will be destructed.
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*/
public static GLWindow create(Screen screen, GLCapabilitiesImmutable caps) {
return new GLWindow(NewtFactory.createWindow(screen, caps));
@@ -145,8 +148,10 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
/**
* Creates a new GLWindow attaching the given window.
- * <P>
- * The resulting GLWindow does not own the given Window, ie it will not be destructed.
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*/
public static GLWindow create(Window window) {
return new GLWindow(window);
@@ -155,11 +160,15 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC
/**
* Creates a new GLWindow attaching a new child Window
* of the given <code>parentNativeWindow</code> with the given GLCapabilities.
- * <P>
+ * <p>
* The Display/Screen will be compatible with the <code>parentNativeWindow</code>,
* or even identical in case it's a Newt Window.
- * <P>
- * The resulting GLWindow owns the Window, ie it will be destructed.
+ * An already instantiated compatible Display will be reused.
+ * </p>
+ * <p>
+ * The lifecycle of this Window's Screen and Display is handled via {@link Screen#addReference()}
+ * and {@link Screen#removeReference()}.
+ * </p>
*/
public static GLWindow create(NativeWindow parentNativeWindow, GLCapabilitiesImmutable caps) {
return new GLWindow(NewtFactory.createWindow(parentNativeWindow, caps));