diff options
author | Sven Gothel <[email protected]> | 2012-03-04 23:05:28 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-03-04 23:05:28 +0100 |
commit | a0177c8a1048683e5d43f4712f8f9e37091d4e85 (patch) | |
tree | 0d164b0a2fbeda187549f41e488be05f8666b726 /src/newt | |
parent | aeca49c50789b42d991386ace3edd0c10d23acc2 (diff) |
NEWT/GLWindow.display(): No explicit surface locking/unlocking for GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED,
which is required to update the delegated drawable handles (e.g.: EGL surface handle).
With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface,
an EGL 'wrapper' can work on Windows (eg. ANGLE).
Diffstat (limited to 'src/newt')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index c0d79a5d4..156e479fd 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -555,13 +555,8 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC } if( null != context ) { // TODO: Check memory sync - if( NativeSurface.LOCK_SURFACE_NOT_READY < lockSurface() ) { - try { - helper.invokeGL(drawable, context, displayAction, initAction); - } finally { - unlockSurface(); - } - } + // surface is locked/unlocked implicit by context's makeCurrent/release + helper.invokeGL(drawable, context, displayAction, initAction); } } |