diff options
author | Sven Gothel <[email protected]> | 2014-07-03 13:55:56 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-03 13:55:56 +0200 |
commit | 62bc3219736ea003e69d8a63dc4ce29841d4129e (patch) | |
tree | 17d30efc3c8669eeb4714ee8d606c72f87c34c5d /src/oculusvr/classes/com/jogamp/opengl | |
parent | f37cab0d57697655279e32d5282bff8e9aa40715 (diff) |
Bug 1021: OVRSBSRenderer*: Add texture filtering parameter (bilinear/none), adjust FBO texture params (alpha, filtering); Demo: Pass all parameters w/ arguments, use sane good defaults.
Turns out that using bilinear texture filtering w/o multisampling is 'good enough' ..
- OVRSBSRenderer*:
- Add texture filtering parameter (bilinear/none)
- Adjust FBO texture params (alpha, filtering)
No alpha needed in FBO sink/target!
- Demo: Pass all parameters w/ arguments, use sane good defaults.
Diffstat (limited to 'src/oculusvr/classes/com/jogamp/opengl')
-rw-r--r-- | src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java | 51 | ||||
-rw-r--r-- | src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java | 70 |
2 files changed, 83 insertions, 38 deletions
diff --git a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java index ab53862cd..026345067 100644 --- a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java +++ b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java @@ -37,6 +37,7 @@ import jogamp.opengl.oculusvr.OVRDistortion; import com.jogamp.oculusvr.OVR; import com.jogamp.oculusvr.ovrFrameTiming; import com.jogamp.opengl.FBObject; +import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.FBObject.Attachment.Type; import com.jogamp.opengl.util.CustomRendererListener; @@ -55,19 +56,25 @@ public class OVRSBSRendererDualFBO implements GLEventListener { private final boolean ownsDist; private final StereoRendererListener upstream; private final FBObject[] fbos; + private final int magFilter; + private final int minFilter; private int numSamples; private final TextureAttachment[] fboTexs; - public OVRSBSRendererDualFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, final int numSamples) { + public OVRSBSRendererDualFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, + final int magFilter, final int minFilter, final int numSamples) { this.dist = dist; this.ownsDist = ownsDist; this.upstream = upstream; + this.fbos = new FBObject[2]; + this.fbos[0] = new FBObject(); + this.fbos[1] = new FBObject(); + this.magFilter = magFilter; + this.minFilter = minFilter; + this.numSamples = numSamples; - fbos = new FBObject[2]; - fbos[0] = new FBObject(); - fbos[1] = new FBObject(); - fboTexs = new TextureAttachment[2]; + this.fboTexs = new TextureAttachment[2]; } private void initFBOs(final GL gl, final int width, final int height) { @@ -84,20 +91,36 @@ public class OVRSBSRendererDualFBO implements GLEventListener { numSamples = fbos[0].getNumSamples(); if(numSamples>0) { - fbos[0].attachColorbuffer(gl, 0, true); - fbos[0].resetSamplingSink(gl); - fbos[1].attachColorbuffer(gl, 0, true); - fbos[1].resetSamplingSink(gl); + fbos[0].attachColorbuffer(gl, 0, true); // MSAA requires alpha + fbos[0].attachRenderbuffer(gl, Type.DEPTH, 24); + final FBObject ssink0 = new FBObject(); + { + ssink0.reset(gl, width, height); + ssink0.attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + ssink0.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + } + fbos[0].setSamplingSink(ssink0); + fbos[0].resetSamplingSink(gl); // validate fboTexs[0] = fbos[0].getSamplingSink(); + + fbos[1].attachColorbuffer(gl, 0, true); // MSAA requires alpha + fbos[1].attachRenderbuffer(gl, Type.DEPTH, 24); + final FBObject ssink1 = new FBObject(); + { + ssink1.reset(gl, width, height); + ssink1.attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + ssink1.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + } + fbos[1].setSamplingSink(ssink1); + fbos[1].resetSamplingSink(gl); // validate fboTexs[1] = fbos[1].getSamplingSink(); } else { - fboTexs[0] = fbos[0].attachTexture2D(gl, 0, true); - fboTexs[1] = fbos[1].attachTexture2D(gl, 0, true); + fboTexs[0] = fbos[0].attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + fbos[0].attachRenderbuffer(gl, Type.DEPTH, 24); + fboTexs[1] = fbos[1].attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + fbos[1].attachRenderbuffer(gl, Type.DEPTH, 24); } - numSamples=fbos[0].getNumSamples(); - fbos[0].attachRenderbuffer(gl, Type.DEPTH, 24); fbos[0].unbind(gl); - fbos[1].attachRenderbuffer(gl, Type.DEPTH, 24); fbos[1].unbind(gl); } diff --git a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java index c9d307665..bfc0dd57a 100644 --- a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java +++ b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java @@ -37,6 +37,7 @@ import jogamp.opengl.oculusvr.OVRDistortion; import com.jogamp.oculusvr.OVR; import com.jogamp.oculusvr.ovrFrameTiming; import com.jogamp.opengl.FBObject; +import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.FBObject.Attachment.Type; import com.jogamp.opengl.util.CustomRendererListener; @@ -55,47 +56,68 @@ public class OVRSBSRendererSingleFBO implements GLEventListener { private final OVRDistortion dist; private final boolean ownsDist; private final StereoRendererListener upstream; - private final FBObject fbo0; + private final FBObject fbo; + private final int magFilter; + private final int minFilter; private int numSamples; - private TextureAttachment fbo0Tex; - - public OVRSBSRendererSingleFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, final int numSamples) { + private TextureAttachment fboTex; + + /** + * @param dist {@link OVRDistortion} instance used for rendering. + * @param ownsDist if true, {@link OVRDistortion#dispose(GL2ES2)} is issued on this instance's {@link #dispose(GLAutoDrawable)} method, otherwise not. + * @param upstream the upstream {@link StereoRendererListener}, a.k.a the <i>content</i> to render for both eyes + * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER} + * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER} + * @param numSamples sample-count, if > 0 using multisampling w/ given samples, otherwise no multisampling applies + */ + public OVRSBSRendererSingleFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, + final int magFilter, final int minFilter, final int numSamples) { this.dist = dist; this.ownsDist = ownsDist; this.upstream = upstream; + this.fbo = new FBObject(); + this.magFilter = magFilter; + this.minFilter = minFilter; + this.numSamples = numSamples; - fbo0 = new FBObject(); } private void initFBOs(final GL gl, final int width, final int height) { // remove all texture attachments, since MSAA uses just color-render-buffer // and non-MSAA uses texture2d-buffer - fbo0.detachAllColorbuffer(gl); + fbo.detachAllColorbuffer(gl); - fbo0.reset(gl, width, height, numSamples, false); - numSamples = fbo0.getNumSamples(); + fbo.reset(gl, width, height, numSamples, false); + numSamples = fbo.getNumSamples(); if(numSamples>0) { - fbo0.attachColorbuffer(gl, 0, true); - fbo0.resetSamplingSink(gl); - fbo0Tex = fbo0.getSamplingSink(); + fbo.attachColorbuffer(gl, 0, true); // MSAA requires alpha + fbo.attachRenderbuffer(gl, Type.DEPTH, 24); + final FBObject ssink = new FBObject(); + { + ssink.reset(gl, width, height); + ssink.attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + } + fbo.setSamplingSink(ssink); + fbo.resetSamplingSink(gl); // validate + fboTex = fbo.getSamplingSink(); } else { - fbo0Tex = fbo0.attachTexture2D(gl, 0, true); + fboTex = fbo.attachTexture2D(gl, 0, false, magFilter, minFilter, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + fbo.attachRenderbuffer(gl, Type.DEPTH, 24); } - numSamples=fbo0.getNumSamples(); - fbo0.attachRenderbuffer(gl, Type.DEPTH, 24); - fbo0.unbind(gl); + fbo.unbind(gl); } @SuppressWarnings("unused") private void resetFBOs(final GL gl, final int width, final int height) { - fbo0.reset(gl, width, height, numSamples, true); - numSamples = fbo0.getNumSamples(); + fbo.reset(gl, width, height, numSamples, true); + numSamples = fbo.getNumSamples(); if(numSamples>0) { - fbo0Tex = fbo0.getSamplingSink(); + fboTex = fbo.getSamplingSink(); } else { - fbo0Tex = (TextureAttachment) fbo0.getColorbuffer(0); + fboTex = (TextureAttachment) fbo.getColorbuffer(0); } } @@ -120,7 +142,7 @@ public class OVRSBSRendererSingleFBO implements GLEventListener { // FIXME complete release if( null != upstream ) { upstream.dispose(drawable); - fbo0.destroy(gl); + fbo.destroy(gl); } if( ownsDist ) { dist.dispose(gl); @@ -139,7 +161,7 @@ public class OVRSBSRendererSingleFBO implements GLEventListener { // FIXME: Instead of setting the viewport, // it's better to change the projection matrix! if( null != upstream ) { - fbo0.bind(gl); + fbo.bind(gl); for(int eyeNum=0; eyeNum<2; eyeNum++) { // final ovrPosef eyeRenderPose = OVR.ovrHmd_GetEyePose(hmdCtx, eyeNum); @@ -152,7 +174,7 @@ public class OVRSBSRendererSingleFBO implements GLEventListener { dist.getEyeParam(eyeNum), dist.updateEyePose(eyeNum)); upstream.display(drawable, eyeNum > 0 ? CustomRendererListener.DISPLAY_REPEAT | CustomRendererListener.DISPLAY_DONTCLEAR : 0); } - fbo0.unbind(gl); + fbo.unbind(gl); gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); } @@ -161,9 +183,9 @@ public class OVRSBSRendererSingleFBO implements GLEventListener { gl.glActiveTexture(GL.GL_TEXTURE0 + dist.texUnit0.intValue()); if( null != upstream ) { - fbo0.use(gl, fbo0Tex); + fbo.use(gl, fboTex); dist.display(gl, frameTiming.getTimewarpPointSeconds()); - fbo0.unuse(gl); + fbo.unuse(gl); } else { dist.display(gl, frameTiming.getTimewarpPointSeconds()); } |