diff options
author | Sven Gothel <[email protected]> | 2014-07-05 08:27:03 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-05 08:27:03 +0200 |
commit | bda482e4eee76a5ba2139645682ae64dadacbc6b (patch) | |
tree | 51f67d3734276114754bff02bbde2217fc0fb797 /src/oculusvr/classes/jogamp/opengl | |
parent | f8f0f051604721bceaee214b8e5218fd47d2eb9e (diff) |
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers
- This bug didn't hit (yet), since callers already performed the division (degree -> radian)
by falsly claiming the passed value is in radian - where it was actually fov/2 in radians.
Simplify FloatUtil.makePerspective(..FovHVHalves..)
- Due to the fix above, it became pretty clear that the makeFrustum(..)
method can be utilized.
Simply apply all our tan-half-fov values on zNear.
Diffstat (limited to 'src/oculusvr/classes/jogamp/opengl')
-rw-r--r-- | src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java index 4de05fc92..48222ea97 100644 --- a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java +++ b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java @@ -122,17 +122,11 @@ public class OVRUtil { } public static ovrFovPort getOVRFovPort(final FovHVHalves fovHVHalves) { final ovrFovPort tanHalfFov = ovrFovPort.create(); - if( fovHVHalves.inTangents ) { - tanHalfFov.setLeftTan(fovHVHalves.left); - tanHalfFov.setRightTan(fovHVHalves.right); - tanHalfFov.setUpTan(fovHVHalves.top); - tanHalfFov.setDownTan(fovHVHalves.bottom); - } else { - tanHalfFov.setLeftTan((float)Math.tan(fovHVHalves.left)); - tanHalfFov.setRightTan((float)Math.tan(fovHVHalves.right)); - tanHalfFov.setUpTan((float)Math.tan(fovHVHalves.top)); - tanHalfFov.setDownTan((float)Math.tan(fovHVHalves.bottom)); - } + final FovHVHalves fovHVHalvesTan = fovHVHalves.getInTangents(); + tanHalfFov.setLeftTan(fovHVHalvesTan.left); + tanHalfFov.setRightTan(fovHVHalvesTan.right); + tanHalfFov.setUpTan(fovHVHalvesTan.top); + tanHalfFov.setDownTan(fovHVHalvesTan.bottom); return tanHalfFov; } |