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author | Sven Gothel <[email protected]> | 2015-08-29 03:54:47 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-08-29 03:54:47 +0200 |
commit | 618f6380b6eb6a96f8f1829c1dfb621a71209711 (patch) | |
tree | 1406182d2310756c62afc4872391322829cdb11d /src/oculusvr/classes | |
parent | e88216bd03a41480b81345ed9afc45ddea5ecfcd (diff) |
Bug 1203: SharedResourceRunner.Implementation impl. shall use AbstractGraphicsDevice's uniqueID instead of connection
AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection.
This is required for proper EGLDrawableFactory's profile probing on different native platform devices.
Using common abstract implementation 'AImplementation'
for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
Diffstat (limited to 'src/oculusvr/classes')
0 files changed, 0 insertions, 0 deletions