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author | Sven Gothel <[email protected]> | 2015-08-31 08:41:07 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-08-31 08:41:07 +0200 |
commit | cf9e2f2cb8ead7efd7751dcbfaecb36ed06cf9d6 (patch) | |
tree | 5b0879c7146983221074ed9c687be2fba7db779d /src/oculusvr | |
parent | cc00d9b6c5a5c6b71ba14311fc6b17ce932d9a1e (diff) |
Bug 1210 - Use manual impl. XRenderFindVisualFormat instead of buggy generated version
- XRenderDirectFormat XVisual2XRenderMask(..):
- Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration
- Always use manual impl. of XRenderFindVisualFormat
Additionally:
- Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..)
allowing to properly setup the resulting Capabilities instance
as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..)
- XVisualInfo:
- Add 'String toString()'
- 'XVisualInfo create(XVisualInfo s)' uses source buffer size!
- XGetVisualInfo: Use returned buffer-capacity/count for element-size
and also bail out if count<=0
Diffstat (limited to 'src/oculusvr')
0 files changed, 0 insertions, 0 deletions