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author | Sven Gothel <[email protected]> | 2015-07-16 05:49:41 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-07-16 05:49:41 +0200 |
commit | 0b62f343f5c2ca74d10d86c435099ce0e0ab89db (patch) | |
tree | cd0e5ad3d0618e4a3d41bb7c9943eb489085b5ed /src/oculusvr | |
parent | 7bcf094c8c1be5eeec60c52e09fd8f32f42cd654 (diff) |
PointShader: Use same precision for shared uniform in vertex- and fragment shader
On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise:
error: precision mismatch between shaders for uniform (named mgl_PointParams[0])
error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
Diffstat (limited to 'src/oculusvr')
0 files changed, 0 insertions, 0 deletions