diff options
author | Sven Gothel <[email protected]> | 2015-03-26 16:33:55 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-26 16:33:55 +0100 |
commit | e0ed09f8e2df570a9542f606a133c8fde074cbfe (patch) | |
tree | bf6df61a15771999212290b369a88620ddc8040d /src/oculusvr | |
parent | 590b5bed36622933f452caf1db18b4dd16a75669 (diff) |
Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL >= 3.1' issues
This fix solves the described issues below.
Test cases added for onscreen and offscreen drawables,
the latter includes Window's bitmap special case.
GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues:
=================================================================================
GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext
wrongly handles the case of NoARBCreateContext.
Here the !ARB created context shall allow GL >= 3.1,
since ARB context creation is disabled and 'no mix' can occur.
The latter was already intended due to failure criteris 'createContextARBTried'
in:
if( glCaps.getGLProfile().isGL3() && createContextARBTried ) {
failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested");
}
Further, WindowsWGLContext treats glCaps.isBitmap()
within the 'createContextARBTried=true' case, but it shall never
tried using the ARB context creation method.
This even lead to the issue of creating a 1.1 context,
but having the ProcAddressTable being still on the GL > 2 cached table.
This is due to 'setGLFunctionAvailability(..)'.
Ensure 'setGLFunctionAvailability(..)' is functional
====================================================
Caller shall either throws an exception if method returns false
or issues a state reset.
In case 'setGLFunctionAvailability(..)' throws an exception itself,
the states are no issue.
Diffstat (limited to 'src/oculusvr')
0 files changed, 0 insertions, 0 deletions