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author | Sven Gothel <[email protected]> | 2019-07-08 04:55:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-07-08 04:55:28 +0200 |
commit | f74e9c1597612edbff81425d4f2f528da5ebaf43 (patch) | |
tree | c45eaf4828f3a74b5066ed0f2e5dc8bf238364dc /src/oculusvr | |
parent | a307ab505ed3fb5fe64f01478ce6d2933cd26c7d (diff) |
iOS / MacOS: PixelScale Update
- IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale*
- WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..)
will only update the maxPixelScale, as actual user pixelSize change should not be triggered here.
A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor)
should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
Diffstat (limited to 'src/oculusvr')
0 files changed, 0 insertions, 0 deletions