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authorSven Gothel <[email protected]>2019-07-08 04:55:28 +0200
committerSven Gothel <[email protected]>2019-07-08 04:55:28 +0200
commitf74e9c1597612edbff81425d4f2f528da5ebaf43 (patch)
treec45eaf4828f3a74b5066ed0f2e5dc8bf238364dc /src/oculusvr
parenta307ab505ed3fb5fe64f01478ce6d2933cd26c7d (diff)
iOS / MacOS: PixelScale Update
- IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale* - WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..) will only update the maxPixelScale, as actual user pixelSize change should not be triggered here. A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor) should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
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