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authorSven Gothel <[email protected]>2015-01-27 00:49:51 +0100
committerSven Gothel <[email protected]>2015-01-27 00:49:51 +0100
commit6516a52d3da5cced924db63b64af911d55355325 (patch)
treefe4404bbd72d4db624722459c76a520019cfb4ca /src/oculusvr
parent26f965bbe7b40968158901c3f4ef2f54e821ac70 (diff)
Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)
- Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
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