diff options
author | Sven Gothel <[email protected]> | 2020-02-21 15:03:42 +0100 |
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committer | Sven Gothel <[email protected]> | 2020-02-21 15:03:42 +0100 |
commit | f4f92cdc0eb89c62070a865601527097e6d5cc72 (patch) | |
tree | ed22c616191ca569fbcf31b3c8418fb225522b13 /src/test-native/bug1398/shader | |
parent | 4fad4869d4a929739c830f6ce3ac171d8dd5427a (diff) |
Bug 1398: Fixing native test allowing its execution using JOGL 2.3.2 and latest tip using XCode 11
Changes to test
- Using own 'NSApplicationMain' entry to avoid the 'missing Info.plist' message!
- Configurable CLASSPATH and LIBPATH at compile time.
Note that the java.library.path is now hardcoded as well.
- Don't close stderr in test, just fflush
- Don't close the JVM after launch via 'die(env)', let it run.
- Java: Add GLEventListener RedSquareES2 to see something in action @ 30fps
- Java: GLCanvase visible bounds
Diffstat (limited to 'src/test-native/bug1398/shader')
-rw-r--r-- | src/test-native/bug1398/shader/RedSquareShader.fp | 16 | ||||
-rw-r--r-- | src/test-native/bug1398/shader/RedSquareShader.vp | 18 | ||||
-rw-r--r-- | src/test-native/bug1398/shader/RedSquareShader2.fp | 16 |
3 files changed, 50 insertions, 0 deletions
diff --git a/src/test-native/bug1398/shader/RedSquareShader.fp b/src/test-native/bug1398/shader/RedSquareShader.fp new file mode 100644 index 000000000..60b92401e --- /dev/null +++ b/src/test-native/bug1398/shader/RedSquareShader.fp @@ -0,0 +1,16 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragColor = frontColor; +} + diff --git a/src/test-native/bug1398/shader/RedSquareShader.vp b/src/test-native/bug1398/shader/RedSquareShader.vp new file mode 100644 index 000000000..9283dd7bd --- /dev/null +++ b/src/test-native/bug1398/shader/RedSquareShader.vp @@ -0,0 +1,18 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMVMatrix[2]; +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; +varying vec4 frontColor; + +void main(void) +{ + frontColor=mgl_Color; + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; +} + diff --git a/src/test-native/bug1398/shader/RedSquareShader2.fp b/src/test-native/bug1398/shader/RedSquareShader2.fp new file mode 100644 index 000000000..25a2df2d7 --- /dev/null +++ b/src/test-native/bug1398/shader/RedSquareShader2.fp @@ -0,0 +1,16 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragColor = vec4(0.0, frontColor.g, frontColor.b, 1.0); +} + |