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authorSven Gothel <[email protected]>2013-01-03 12:22:54 +0100
committerSven Gothel <[email protected]>2013-01-03 12:22:54 +0100
commit6fd9c3d84e1758ae27cd10a89237a558460ca1fb (patch)
treefd16276bc515347a5647665858c81f1e7a45d8bb /src/test-native/gst/helloworld-playbin2.c
parent921b33825340d27deec2883ded21cb7434decc94 (diff)
Fix GLArrayDataClient createGLSL(..) 'name' setting; Also adds equal behavior for Client/Server FFP usage.
- GLArrayDataWrapper's init() only validated and set the 'name' for VBO ARRAY_BUFFER usage and validates it, regardless of FFP or GLSL usage. - GLArrayDataWrapper's init() included the no-VBO case to the above 'name' set/validate code path.
Diffstat (limited to 'src/test-native/gst/helloworld-playbin2.c')
0 files changed, 0 insertions, 0 deletions