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authorSven Gothel <[email protected]>2013-07-05 06:25:52 +0200
committerSven Gothel <[email protected]>2013-07-05 06:25:52 +0200
commitb9a24308f3ebc6fae9ca79f6020970945936feab (patch)
treeb51408732bd1813cd0de90b5008fb867e4a01d9d /src/test-native/gst/helloworld-playbin2.c
parent4e225341fa11769c4da0825a3b5eb37464a732ef (diff)
Fix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer usage to NIO only.
Code snippet for PointerBuffer usage: Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
Diffstat (limited to 'src/test-native/gst/helloworld-playbin2.c')
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