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authorSven Gothel <[email protected]>2013-05-18 05:41:27 +0200
committerSven Gothel <[email protected]>2013-05-18 05:41:27 +0200
commitf650e6b37407aaa3ef6c16e7daf6423103b94ddf (patch)
treec14d726225919bc517b03a808687c463afaa206d /src/test-native/gst
parent6655194e6d206807b8cf1a14cffb005dde673e26 (diff)
Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): varying in/out mapping is different in vertex/fragment shader!
Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
Diffstat (limited to 'src/test-native/gst')
0 files changed, 0 insertions, 0 deletions