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author | Sven Gothel <[email protected]> | 2012-05-02 00:52:58 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-05-02 00:52:58 +0200 |
commit | c9faebb8f8f6be4c0de4919a516b4692742bc13c (patch) | |
tree | 9ed758a925f7ddc9ae12d0824084d98e8a20d6f3 /src/test-native/mesa-demos-patched/EGL/eglplatform.h | |
parent | b180b59febc824f38e6c282c3153500a185e441a (diff) |
NEWT: Revert static/locked action instances due to possible deadlocks; class Window.ReparentAction -> enum Window.ReparentOperation
Revert static/locked action instances due to possible deadlocks
- reverts commit: be59d561fd6ab8aa659e85cd962d38fffd1acb0a (partially)
- reverts commit: 5742b1faa210401470032ef129e56a83c47fd046
Even thought the idea of having no temp. objects is nice to have,
using a static instance requires locking which introduces a deadlock
in case the action is being issued from diff. threads.
class Window.ReparentAction -> enum Window.ReparentOperation (Minor API Change)
Clarifies reparent operations using enums
Diffstat (limited to 'src/test-native/mesa-demos-patched/EGL/eglplatform.h')
0 files changed, 0 insertions, 0 deletions