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authorSven Gothel <[email protected]>2012-10-20 10:51:57 +0200
committerSven Gothel <[email protected]>2012-10-20 10:51:57 +0200
commit9ad687e18a67d335ea8ed4868025d0c740e02583 (patch)
tree0f8c79feebc5d9678ce04e6f35deb990394496cd /src/test-native/mesa-demos-patched/eglut
parent545a9422324f5c8ef47b48a2e3e5419c56f19f14 (diff)
FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing passing a GL action w/ custom argument and return value.
Adding simple POINTS shader not regarding POINTS parameters and not using a texture (commented out). FIXME: Event thought it works using a texture and gl_PointCoord in frag shader, I don't see the point here (lol) if gl_PointSize must be 1.0 in vert shader .. otherwise nothing is seen on ES2.0. On Desktop POINTS are always shown as 1 pixel sized points!
Diffstat (limited to 'src/test-native/mesa-demos-patched/eglut')
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